Author: Pete Galati
Date: 12:19:39 03/08/00
Go up one level in this thread
On March 08, 2000 at 14:57:49, Robert Hyatt wrote: >On March 08, 2000 at 12:50:31, Brian Richardson wrote: > >>Tinker ran into the following against Redbear the other day: >> >>8/3b1P2/8/4n3/3k1KP1/8/8/8 w - - >> >>Tinker moved f8 "thinking" f8=N to avoid the fork ng6, but "forgot" to >>specifically mention the promotion piece, so the move f8=Q was made (in Winboard >>and by ICS). This created errors and Tinker lost the game. This is the first >>time in close to 1,500 games on ICS that an underpromotion has come up. >> >>Just thought I would post it so others can check their programs too... > > >This happened to crafty in an ending vs a GM a couple of years ago. There was >some sort of server change where suddenly the 'case' of the promotion piece >was important... I had the wrong case and in a similar mating position, >crafty played=N, the opponent saw =Q and basically crafty lost on time in >a dead lost position, because=N won, =Q let the opponent get in a critical >check and mate crafty. The mate didn't happen because crafty would not >accept anything but a K move by the opponent since it thought the knight >check had to be honored. > >I have seen several =N endings... I have watched at least 1/2 dozen games >where that made a difference... out of a bunch, of course. :) Crafty on my slow computer, it wasn't going to change it's mind about f8=N so I stopped the analyze. White(1): info Crafty version 17.8 hash table memory = 12M bytes. pawn hash table memory = 1M bytes. EGTB cache memory = 1M bytes. 60 moves/30 minutes 0 seconds primary time control 30 moves/15 minutes 0 seconds secondary time control frequency (freq)..............1.00 static evaluation (eval)......0.10 learning (learn)..............0.30 CAP (CAP score)...............1.00 White(1): read tinker.pgn +---+---+---+---+---+---+---+---+ 8 | | | | | | | | | +---+---+---+---+---+---+---+---+ 7 | | | | *B| | P | | | +---+---+---+---+---+---+---+---+ 6 | | | | | | | | | +---+---+---+---+---+---+---+---+ 5 | | | | | *N| | | | +---+---+---+---+---+---+---+---+ 4 | | | | *K| | K | P | | +---+---+---+---+---+---+---+---+ 3 | | | | | | | | | +---+---+---+---+---+---+---+---+ 2 | | | | | | | | | +---+---+---+---+---+---+---+---+ 1 | | | | | | | | | +---+---+---+---+---+---+---+---+ a b c d e f g h White(1): d White(1): analyze end-game phase clearing hash tables time surplus 0.00 time limit 30.00 (3:00) nss depth time score variation (1) 11 7.84 -2.88 1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Ke5 4. Ng6+ Ke4 5. Ne7 Bd7 6. g6 Nf4 7. Kh4 11-> 8.64 -2.88 1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Ke5 4. Ng6+ Ke4 5. Ne7 Bd7 6. g6 Nf4 7. Kh4 12 18.22 -2.96 1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Ke5 4. Ng6+ Ke4 5. Ne7 Bd7 6. g6 Nf4 7. Kh4 Be6 12-> 18.96 -2.96 1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Ke5 4. Ng6+ Ke4 5. Ne7 Bd7 6. g6 Nf4 7. Kh4 Be6 13 48.54 -2.89 1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Bd5 4. Ng6 Ke3 5. Nh4 Ke4 6. g6 Ke5 7. Kg4 Be4 13-> 50.20 -2.89 1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Bd5 4. Ng6 Ke3 5. Nh4 Ke4 6. g6 Ke5 7. Kg4 Be4 14 3:38 ++ 1. f8=N!! 14-> 4:33 -2.50 1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Bd5 4. Ng6 Ke3 5. Nh4 Ke4 6. g6 Ke5 7. Kg4 Be4 White(1): exit White(1): q execution complete.
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