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Subject: Re: Underpromtion Test Position

Author: Pete Galati

Date: 12:19:39 03/08/00

Go up one level in this thread


On March 08, 2000 at 14:57:49, Robert Hyatt wrote:

>On March 08, 2000 at 12:50:31, Brian Richardson wrote:
>
>>Tinker ran into the following against Redbear the other day:
>>
>>8/3b1P2/8/4n3/3k1KP1/8/8/8 w - -
>>
>>Tinker moved f8 "thinking" f8=N to avoid the fork ng6, but "forgot" to
>>specifically mention the promotion piece, so the move f8=Q was made (in Winboard
>>and by ICS).  This created errors and Tinker lost the game.  This is the first
>>time in close to 1,500 games on ICS that an underpromotion has come up.
>>
>>Just thought I would post it so others can check their programs too...
>
>
>This happened to crafty in an ending vs a GM a couple of years ago.  There was
>some sort of server change where suddenly the 'case' of the promotion piece
>was important...  I had the wrong case and in a similar mating position,
>crafty played=N, the opponent saw =Q and basically crafty lost on time in
>a dead lost position, because=N won, =Q let the opponent get in a critical
>check and mate crafty.  The mate didn't happen because crafty would not
>accept anything but a K move by the opponent since it thought the knight
>check had to be honored.
>
>I have seen several =N endings...  I have watched at least 1/2 dozen games
>where that made a difference...  out of a bunch, of course. :)

Crafty on my slow computer, it wasn't going to change it's mind about f8=N so I
stopped the analyze.

White(1): info
Crafty version 17.8
hash table memory =        12M bytes.
pawn hash table memory =    1M bytes.
EGTB cache memory =         1M bytes.
60 moves/30 minutes 0 seconds primary time control
30 moves/15 minutes 0 seconds secondary time control
frequency (freq)..............1.00
static evaluation (eval)......0.10
learning (learn)..............0.30
CAP (CAP score)...............1.00
White(1): read tinker.pgn

       +---+---+---+---+---+---+---+---+
    8  |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+
    7  |   |   |   | *B|   | P |   |   |
       +---+---+---+---+---+---+---+---+
    6  |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+
    5  |   |   |   |   | *N|   |   |   |
       +---+---+---+---+---+---+---+---+
    4  |   |   |   | *K|   | K | P |   |
       +---+---+---+---+---+---+---+---+
    3  |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+
    2  |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+
    1  |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+
         a   b   c   d   e   f   g   h

White(1): d
White(1): analyze
end-game phase
              clearing hash tables
              time surplus   0.00  time limit 30.00 (3:00)
         nss  depth   time  score   variation (1)
               11     7.84  -2.88   1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Ke5 4.
                                    Ng6+ Ke4 5. Ne7 Bd7 6. g6 Nf4 7. Kh4
               11->   8.64  -2.88   1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Ke5 4.
                                    Ng6+ Ke4 5. Ne7 Bd7 6. g6 Nf4 7. Kh4
               12    18.22  -2.96   1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Ke5 4.
                                    Ng6+ Ke4 5. Ne7 Bd7 6. g6 Nf4 7. Kh4
                                    Be6
               12->  18.96  -2.96   1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Ke5 4.
                                    Ng6+ Ke4 5. Ne7 Bd7 6. g6 Nf4 7. Kh4
                                    Be6
               13    48.54  -2.89   1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Bd5 4.
                                    Ng6 Ke3 5. Nh4 Ke4 6. g6 Ke5 7. Kg4
                                    Be4
               13->  50.20  -2.89   1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Bd5 4.
                                    Ng6 Ke3 5. Nh4 Ke4 6. g6 Ke5 7. Kg4
                                    Be4
               14     3:38     ++   1. f8=N!!
               14->   4:33  -2.50   1. f8=N Nd3+ 2. Kg3 Bc6 3. g5 Bd5 4.
                                    Ng6 Ke3 5. Nh4 Ke4 6. g6 Ke5 7. Kg4
                                    Be4
White(1): exit
White(1): q
execution complete.



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