Author: Tom Kerrigan
Date: 12:59:27 03/08/00
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On March 08, 2000 at 15:27:03, Bruce Ramsey wrote: >1) So far I've spotted Deep Junior and Crafty as presently supporting multiple >processors for Windows NT/2000. What others, if any, presently exist? I believe someone has built Amy MP for Windows. >Reason for 3) is that if the developer simply A) counts available cpu's, then B) >spawns that many engine threads, then C) jacks all engine threads to >real-time-critical-highest thread priority, well then, lots of chess >calculations will happen, but nothing else will. For example, if connected to a >chess server, there will be no cpu cycles avialable to receive/send moves >from/to the chess server. I think that if a programmer used an algorithm that halted the user interface, that would be caught by the beta testers fairly quickly. =) -Tom
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