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Subject: Re: Multi-processor chess (Windows flavors)

Author: Tom Kerrigan

Date: 12:59:27 03/08/00

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On March 08, 2000 at 15:27:03, Bruce Ramsey wrote:

>1) So far I've spotted Deep Junior and Crafty as presently supporting multiple
>processors for Windows NT/2000.  What others, if any, presently exist?

I believe someone has built Amy MP for Windows.

>Reason for 3) is that if the developer simply A) counts available cpu's, then B)
>spawns that many engine threads, then C) jacks all engine threads to
>real-time-critical-highest thread priority, well then, lots of chess
>calculations will happen, but nothing else will.  For example, if connected to a
>chess server, there will be no cpu cycles avialable to receive/send moves
>from/to the chess server.

I think that if a programmer used an algorithm that halted the user interface,
that would be caught by the beta testers fairly quickly. =)

-Tom



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