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Subject: Re: A very hard tactical move !

Author: Bernhard Bauer

Date: 06:49:11 03/09/00

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On March 09, 2000 at 08:32:03, Andreas Stabel wrote:

>On March 09, 2000 at 07:31:15, Bernhard Bauer wrote:
>
>>On March 08, 2000 at 20:19:48, Bruce Moreland wrote:
>>
>>>On March 08, 2000 at 16:10:18, Côme wrote:
>>>
>>>>On March 08, 2000 at 15:41:45, Bruce Moreland wrote:
>>>
>>>>>Are you sure that 1. ... c5 is the best continuation?  What about 1. ... Bf6 2.
>>>>>Be5 Kg7?
>>>
>>>>After 1. ... Bf6 ; Be5 and Kg7, white IMHO can play Bxf6+ and White position is
>>>>probably winning because he has a pawn up and the black king is misplaced.
>>>>Have you try this position on ferret ?
>>>
>>>No, that's its plan after thinking for 24 hours on this on a crusty old machine.
>>> The move might be bad, but just by looking at it with my eyeball it's an
>>>interesting alternative to 1. ... c5.
>>>
>>>You are right that white is a pawn up and is better, but the implication behind
>>>my program choosing this continuation is that it has figured out how to do the
>>>same or better against 1. ... c5.  Its score is +1.35.
>>>
>>>I think this is an interesting problem, but very prone to misinterpretation.
>>>There are two aspects:
>>>
>>>1) Finding the move in the first place, which involves discovering that the rook
>>>can't be taken, and preferring the resulting position.
>>>
>>>2) Deciding that in the ensuing tactics, white has significant material
>>>advantage or a forced mate.
>>>
>>>You've gotten a lot of replies from people who have found programs that can get
>>>as far as the first aspect of this, and want to stop there, satisfied, but so
>>>far nobody has found a convincing crush.  Are you sure that one exists?
>>>
>>>bruce
>>
>>Here is what Crafty did on a 2xP3-450 with modified (lowered) extensions.
>>
>>         (4)   16->  77:05   0.00   1. Rc4 Rd7 2. Kg2 Qd8 3. Rh1 Bd6 4.
>>                                    Rc1 Be7
>>         (3)   17    87:17  -0.04   1. Rc4 Rd7 2. Kg2 Qd8 3. Rh1 Bd6 4.
>>                                    Rc1 Nh7 5. Re1 Nf6 6. Kg1 Bxg3 7. fxg3
>>                                    Qc7 8. Qf2 Rcd8 9. Rec1 Nd5
>>               17   207:41     ++   1. Rxh5!!
>>               17   507:30   0.67   1. Rxh5 c5 2. Rg1 cxd4 3. Be5 f6 4.
>>                                    Bxd4 Rxd4 5. Qxc8 Qxb3 6. Qe8 Rd1 7.
>>                                    Rh6 Rxg1+ 8. Kxg1 Qb4 9. Rxg6+ Kh8
>>                                    10. h5 Kh7
>>               17-> 509:15   0.67   1. Rxh5 c5 2. Rg1 cxd4 3. Be5 f6 4.
>>                                    Bxd4 Rxd4 5. Qxc8 Qxb3 6. Qe8 Rd1 7.
>>                                    Rh6 Rxg1+ 8. Kxg1 Qb4 9. Rxg6+ Kh8
>>                                    10. h5 Kh7
>>               18   611:06   0.79   1. Rxh5 c5 2. Rg1 cxd4 3. Be5 f6 4.
>>                                    Bxd4 Rxd4 5. Qxc8 Qxb3 6. Qe8 Rd1 7.
>>                                    Rh6 Rxg1+ 8. Kxg1 Qd1+ 9. Kg2 Qd6 10.
>>                                    Rxg6+ Kh8 11. h5 Kh7
>>               18-> 622:38   0.79   1. Rxh5 c5 2. Rg1 cxd4 3. Be5 f6 4.
>>                                    Bxd4 Rxd4 5. Qxc8 Qxb3 6. Qe8 Rd1 7.
>>                                    Rh6 Rxg1+ 8. Kxg1 Qd1+ 9. Kg2 Qd6 10.
>>                                    Rxg6+ Kh8 11. h5 Kh7
>>               19   826:19   0.67   1. Rxh5 c5 2. Rg1 cxd4 3. Be5 f6 4.
>>                                    Bxd4 Rxd4 5. Qxc8 Qxb3 6. Qe8 Rd1 7.
>>                                    Rh6 Rxg1+ 8. Kxg1 Qb4 9. Rxg6+ Kh8
>>                                    10. Rg4 Qc5 11. Qf7 f5
>>               19-> 849:42   0.67   1. Rxh5 c5 2. Rg1 cxd4 3. Be5 f6 4.
>>                                    Bxd4 Rxd4 5. Qxc8 Qxb3 6. Qe8 Rd1 7.
>>                                    Rh6 Rxg1+ 8. Kxg1 Qb4 9. Rxg6+ Kh8
>>                                    10. Rg4 Qc5 11. Qf7 f5
>>
>>So Crafty likes 1...c5 too.
>>Kind regards
>>Bernhard
>
>I am wondering what changes you have done with the extentions of crafty.
>I assume it is to lighten the problem that crafty often completely gets
>lost in extentions and never seem to finish certain plys. At least this
>happens a lot when I analyze for a long time with crafty.
>
>If you have some settings that help this I would very much like to try them.
>
>Best regards
>Andreas Stabel

IMHO the current setting is pretty good for playing blitz and bullet,
or even standard games using a mediocre pc.
However, my main concern is solving positions using Crafty as a tool.
So it looks possible to get a better evaluation by computing more plies
with less extensions. Of course it depends on the position.
Currently I try:
ext/onerep=0.6
ext/incheck=0.75
ext/recapture=0.6
ext/pushpp=1.
ext/threat=0.6
ext/singular=0.6
Default is 1 for incheck and pushpp and .75 for the others.

May be you will do some experiments and maybe you will get better settings
for your purposes.
Kind regards
Bernhard



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