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Subject: Re: handles of original engines

Author: Dan Ellwein

Date: 07:44:09 03/21/00

Go up one level in this thread


On March 20, 2000 at 23:44:31, Robert Hyatt wrote:

>On March 20, 2000 at 06:08:22, James T. Walker wrote:
>
>>On March 19, 2000 at 04:28:53, Steffen Jakob wrote:
>>
>>>Hi!
>>>
>>>Does anybody have an as complete as possible list of handles of original engines
>>>which are playing at ICC? I think about allowing - at least temporary - only
>>>orginal programs (and some selected clones like "Beadle") to play Hossa, because
>>>I saw too many games against clones in the last weeks.
>>>
>>>Best wishes,
>>>Steffen.
>>
>>Hello Steffen,
>>I'm having trouble understanding why programmers on ICC want to limit who their
>>programs play.  Crafty is complaining about playing too many Chess Tiger clones
>>and Scrappy does not want to play computers except at long time controls(If I
>>understand the formulas --It's possible I do not).  I know Bob wants to maximize
>>his programs vs GM's but let's be honest, most GM's are easier to beat than
>>programs like Fritz or Tiger or Junior.  Is it the rating points that drive
>>everything on ICC?  Are the rating points so precious that programmers have to
>>select who they play in order to maximize the points?
>
>
>No... you miss the point _totally_.
>
>First, I am completely baffled why everyone wants to run a chess engine on
>ICC?  I can't imagine a bigger waste of time and resources, for those that
>are running engines "just because".  Some of us are actively developing the
>programs, and use ICC as a test bed. Those of you that are doing this "just
>because" are doing two things:  (1) you are draining away the very GM players
>that I want to play;  (2) you fill my game logs with nothing but games vs a
>specific program.  I implemented the Tiger restriction when someone pointed
>out that the last 20 games Crafty had played at one point were against 5
>different Tiger clones.  Playing one program over and over is not something I
>want to do, as my goal is not to develop an engine tuned to play against Tiger,
>but rather to produce an engine tuned to play against IM/GM players.
>
>I put !computer in scrappy's formula for that reason... it seems that "some"
>thought it perfectly ok to play the max games vs crafty, then switch over to
>scrappy and do it again.  Since I run both, and look at the games, I decided
>that I would simply prevent computers from playing scrappy period, and restrict
>the number of games vs any single program to no more than 4.
>
>I really don't care whether anyone likes my policies on ICC or not.  I'm not
>doing this for anyone but _me_.  I find it strange that several people want to
>complain about my computer policy, yet they are not working on any engine at
>all, but rather are just playing something on ICC that they bought off the
>shelf.
>
>Again, I don't see the point.  IE why not buy a copy of Oracle, and just do
>the same query over and over and over?  Burns just as many computer cycles,
>accomplishes just as much for the improvement of Oracle as it does for the
>improvement of an engine, and it would ease the program 'glut' on ICC that
>has drastically cut down on the number of games legitimate program developers
>are seeing each day...
>
>
>>  Is everything done on ICC
>>to make your program "Look" stronger than it really is?  Why do the computer
>>operators on ICC seem to take everything personal as if they have been violated
>>when their programs lose?  Don't you learn more from a loss than from beating
>>someone that blundered the game away?
>
>Rather than asking what _I_ learn, how about explaining what _you_ are
>learning?  Did you write the code?  Are you supporting the author's testing
>by sending him all the games/logs so that he can learn what is going on?
>
>
>
>> Don't the losses show you more places to
>>improve your program than the blunders by opponents?  Of course I'm not a
>>programmer so I'm having trouble relating to the formulas and finger notes
>>designed to limit who plays and how many games can be played.
>>Jim Walker
>
>I'm having a completely different problem understanding all this, myself.  What
>in the world is so intellectually challenging about running a program written
>by someone else?  What is the purpose?  And why is it that a a legitimate engine
>author _must_ either play such clones or else we are somehow behaving badly by
>not wanting to play such a clone over and over and over?
>
>Explain to me where I am thinking wrong here...


don't think you are 'thinking wrong here...'

you seem to be level-headed about what you are doin'...

PilgrimDan



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