Author: Jan Pernicka
Date: 05:05:13 03/22/00
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On March 22, 2000 at 07:12:59, Inmann Werner wrote: >On March 22, 2000 at 06:30:58, Jan Pernicka wrote: > > >I use up to 9 ext in one branch. If you have deep mate threats with much check, >it is helpful. > OK - but I think it slows speed (i.e: completing searching) too much... - Do you distinct "good" and "bad" checks ?! That number - 9 extens. - do you use it for all (which?) types of extensions? this questions(better say-answers) are crucial in making "good" program. Also interesting is (in average) ratio: r = a/b , where: b - #nodes visited when no extension is used a - #nodes visited (in the same position as in a) ) with extensions Note: in this case I include quiescence search also into b because I think (is it true?) that other extensions have nothing common with quiescence search - i.e.:when reaching the horizon (depth==0), they in case a) use the same quiescence search as in case b)... (?) I suppose that ratio r is normally around 3 or 4 - is it true or not? (But in your case it can sometimes be much, much more - seems...?!) > >Reasons of win: >3)the engine makes a king side attack, not seeing anything tactically, but >"liking" positionally the attack. It gives pressure until it sees something >tactically.(this is tricky, cause often, if the attack fails, you are lost) >(Comet? Hossa) This seems to me not too safe... >4)Both engines do not know really what they do, but at one time, one stands >clearly better and wins. (Both engines give 0.00 or so and move around) It would be interesting to know how ofter this (point 4) ) happens... > >This also is a ranking IMHO Excuse me, what IMHO means ( i am not too strong in abbr. :) ) So - let's summarize the problem: how to make extension "good-and-safe-working"? (i.e: better than exhaustive searching with relatively low time costs) Thank you for useful information. Jan
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