Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: improvement in least number of moves

Author: Tom Kerrigan

Date: 10:54:03 03/23/00

Go up one level in this thread


On March 23, 2000 at 13:49:59, Andrew Dados wrote:

>On March 23, 2000 at 13:37:02, Tom Kerrigan wrote:
>
>>On March 23, 2000 at 13:18:52, Andrew Dados wrote:
>>
>>>On March 23, 2000 at 13:08:51, John Coffey wrote:
>>>
>>>>Does interative deepening insure that a program will pick the fastest
>>>>improvement?  I.e. if a program can improve its position by .1 pawn in 3 moves,
>>>>how do I know that it won't choose a .1 improvement in 5 moves instead?
>>>>
>>>>John Coffey
>>>
>>> Any brute-force search (including alpha-beta) guarantees it by definition :)
>>
>>I don't think so. The brute force searches that people do in computer chess rely
>>on evaluation functions that do not distinguish between depths.
>>
>>-Tom
>
>The question as I understood was: When there is an improvement within e.g. 3
>plies, can we be sure that our search won't miss it (searching 3 plies deep).
>And _that_ we can be sure.
>
>two remarks:
>1) null move pruning <> brute-force search.
>2) 'improvement' is defined by program solely: evaluation function, qsearch and
>all horizon effects, not by us.

That's not the way I read the question.

"if a program can improve its position by .1 pawn in 3 moves, how do I know that
it won't choose a .1 improvement in 5 moves instead?"

This doesn't imply that the program missed anything at either depth.

And if a program is searching 5 moves deep, then it will always choose the move
that improves the position _after_ 5 moves. Whether or not this also improves
its position after 3 moves is up for grabs.

-Tom



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.