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Subject: Re: Evil idea...

Author: Jeremiah Penery

Date: 11:12:16 03/26/00

Go up one level in this thread


On March 26, 2000 at 11:48:29, Andrew Dados wrote:

>On March 26, 2000 at 11:14:24, Will Singleton wrote:
>
>>On March 26, 2000 at 01:45:36, Will Singleton wrote:
>>
>>>I've started an Amateur account on ICC (squirtle) which plays humans only.  I
>>>thought I'd see what rating I got, then compare vs the computer player
>>>(amateur).  It will take awhile to settle down, to equalize the sample size, and
>>>formula.
>>>
>>>In the meantime, I've noticed that squirtle is 29-0 in bullet.  With increment
>>>available, I'd think someone could beat it.  So, here's a challenge to you
>>>humans -- be the first to beat squirtle, and win a subscription to the ICCAJ, or
>>>an equivalent value in goods at ICD, your choice.
>>>
>>>Will
>>
>>Andrew Dados (Frakir) has won a 1 0 game against squirtle, and wins the prize.
>>Got a blocked position and moved real fast, nice job.  I'll have to work on
>>that.
>>
>>Steve, bill me for his next purchase at ICD, up to $40.
>>
>>Will
>
>I need to notice that it was only 4th game I got lucky and flagged squirtle at
>move 86 or so...
>
> Which brings to mind an idea of (could be) world computer bullet champion:
>writing an eval function which would *love* closing and blocking position (type
>e4 e6 d4 d6 etc.), move very very fast back and forth, and once in a while would
>push a pawn or make a capture to escape 50 move rule... dirty tricks like that.
>Anyone up to the task?
>
>(All that gives nice side effect of guessing most ponder moves wrong. No program
>I know of is equipped in knowledge how to play against such a strategy, they all
>shuffle rooks usually. Crafty is probably toughest opponent here with its bonus
>for opening lines if all are closed, but still falls into that trick if applied
>carefully. I have yet to try chess tiger...)
>
>-Andrew-

Crafty doesn't lose to this trick.  I tried once, using the type of fortress
position people usually use to do it in lightning - IIRC, the formation is
something like a3 b3 Bb2 d3 e3 Nd2 Ne2 g3 h3 Bg2, then shuffle the Queen from d1
to c1 or something, and when the computer pushes a pawn (e4, for instance) push
the pawn next to it (d4 in this case) so that pawns don't get taken.  In a 1 0
game vs. my computer running Crafty, I got it to about move 250 or so, before
_I_ ran out of time.  This was partly because Crafty had begun to take my
pieces, and put me in check.  I wasn't able to move different pieces so fast (I
had keyboard aliases for the queen move, so I could do it as near to instantly
as possible.).



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