Author: Jeremiah Penery
Date: 11:12:16 03/26/00
Go up one level in this thread
On March 26, 2000 at 11:48:29, Andrew Dados wrote: >On March 26, 2000 at 11:14:24, Will Singleton wrote: > >>On March 26, 2000 at 01:45:36, Will Singleton wrote: >> >>>I've started an Amateur account on ICC (squirtle) which plays humans only. I >>>thought I'd see what rating I got, then compare vs the computer player >>>(amateur). It will take awhile to settle down, to equalize the sample size, and >>>formula. >>> >>>In the meantime, I've noticed that squirtle is 29-0 in bullet. With increment >>>available, I'd think someone could beat it. So, here's a challenge to you >>>humans -- be the first to beat squirtle, and win a subscription to the ICCAJ, or >>>an equivalent value in goods at ICD, your choice. >>> >>>Will >> >>Andrew Dados (Frakir) has won a 1 0 game against squirtle, and wins the prize. >>Got a blocked position and moved real fast, nice job. I'll have to work on >>that. >> >>Steve, bill me for his next purchase at ICD, up to $40. >> >>Will > >I need to notice that it was only 4th game I got lucky and flagged squirtle at >move 86 or so... > > Which brings to mind an idea of (could be) world computer bullet champion: >writing an eval function which would *love* closing and blocking position (type >e4 e6 d4 d6 etc.), move very very fast back and forth, and once in a while would >push a pawn or make a capture to escape 50 move rule... dirty tricks like that. >Anyone up to the task? > >(All that gives nice side effect of guessing most ponder moves wrong. No program >I know of is equipped in knowledge how to play against such a strategy, they all >shuffle rooks usually. Crafty is probably toughest opponent here with its bonus >for opening lines if all are closed, but still falls into that trick if applied >carefully. I have yet to try chess tiger...) > >-Andrew- Crafty doesn't lose to this trick. I tried once, using the type of fortress position people usually use to do it in lightning - IIRC, the formation is something like a3 b3 Bb2 d3 e3 Nd2 Ne2 g3 h3 Bg2, then shuffle the Queen from d1 to c1 or something, and when the computer pushes a pawn (e4, for instance) push the pawn next to it (d4 in this case) so that pawns don't get taken. In a 1 0 game vs. my computer running Crafty, I got it to about move 250 or so, before _I_ ran out of time. This was partly because Crafty had begun to take my pieces, and put me in check. I wasn't able to move different pieces so fast (I had keyboard aliases for the queen move, so I could do it as near to instantly as possible.).
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