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Subject: Re: SEE Function

Author: KarinsDad

Date: 15:26:07 03/31/00

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On March 31, 2000 at 18:16:26, William Bryant wrote:

>On March 31, 2000 at 15:44:04, KarinsDad wrote:
>
>>On March 31, 2000 at 15:14:32, James Robertson wrote:
>>
>>[snip]
>>
>>>Look at Crafty. It has a beautiful SEE function. I believe it was borrowed from
>>>the programmers of COKO who developed that particular algorithm. You'll have to
>>>talk to Dr. Hyatt for details though.
>>>
>>>James
>>
>>I did do that. However, I did not have the time to investigate it to the nth
>>degree and I could not quickly find out what I wanted to know, hence, the reason
>>for the question here on the message board.
>>
>>KarinsDad :)
>
>I don't know if Fathom is bitboard based or not.  It took the ideas presented
>in Crafty's bitboard implementation of SEE and wrote one for Screamer which uses
>a mailbox approach.  It is not as computationally 'free', but the improvement in
>move ordering I think is worth the expense.
>
>I will email you the code if interested.
>
>It is the same ideas without the advantage of bitboard ease of move selection
>and generation.
>
>William
>wbryant@ix.netcom.com


Fathom is bitboard based.

Actually, I would prefer a general synopsis of how, when, and why as opposed to
code. I am trying to combine my SEE functionality with a set of square control
eval functionality, so I want it for scoring as well as move ordering. I wanted
to know if people kept track of battery pieces; if they use it just near the
root (ala Crafty's Enprise function), everywhere, or only on the leaves, etc.

KarinsDad :)



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