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Subject: Re: Computer Correspondence Chess Challenge

Author: Robert Hyatt

Date: 09:46:58 04/01/00

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On April 01, 2000 at 10:32:52, blass uri wrote:

>On March 31, 2000 at 23:17:45, Robert Hyatt wrote:
>
>>On March 31, 2000 at 12:53:43, Stephen Ham wrote:
>>
>>>Dear Readers,
>>>
>>>I know many of you are actively following my ongoing match games versus Fritz 6a
>>>and Nimzo 7.32. For those of you not familiar with the event, please visit:
>>>
>>>http://correspondencechess.com/campbell/index.htm
>>>
>>>Anyway, a frequent poster here (name is withheld) wrote to Mr. Campbell stating
>>>that since the chess engines are displaying their top 3 choices, they are being
>>>weakened "a lot". No explanation was given for that claim.
>>>
>>>Would somebody here please provide a detailed explanation regarding whether this
>>>claim is correct and why?
>>
>>
>>It depends on how they compute these variations.  Done correctly, it is
>>_horribly_ inefficient.  If you watch a normal search, the first move will
>>usually take over 50% of the total time.  The remaining N-1 moves take the
>>remaining 50% of the time.  If you have it display two 'best'moves, you
>>increase the total search time by roughly 50%.  The first move takes the
>>same time as before.  The second move also takes the same time as before,
>>and the final N-2 moves take just a tad less than before.  Net loss is
>>ugly.  If you have it display the best 3 moves, you slow it down by exactly
>>a factor of two...
>>
>>
>>
>>
>>>
>>>The chess engines are on settings recommended by ChessBase USA as their optimal
>>>settings for this event. My extremly limited understanding is that displaying
>>>the top 3 choices does indeed affect the chess engines, but it causes them to
>>>spend more time on what it believes to be the 3 best moves. As such, this sounds
>>>like an enhancement to me. Given that the chess engines are allowed about 24
>>>hours calculation time on weekdays and are searching to 16-18 ply, I can't
>>>imagine that this weakens them in any way.
>>
>>
>>Each iteration will take about 2x longer than the previous.  Rather than
>>a branching factor of 3x, you raise it to 6x.  This will cost several plies
>>over 24 hours.
>
>My experience with chessbase engines show that it is not the case.
>I also see no reason that the branching factor will change.
>
>The program is going to be slower by a constant factor by calculating the first
>3 moves.
>The only difference relative to calculating only the best move is that you need
>to use time to calculate the second best move and the third best moveand I do
>not see a reason to be more than 3 times slower.
>
>The only case when the branching factor is going to be bigger is if you generate
>a tree of moves and not only the best 3 moves.
>
>Uri


The term "branching factor" has two uses:  (a) the correct one is that it
is the number of branches at the 'typical' node in a tree.  No one uses it
like this any longer although it is the correct usage.  (b) the typical one
is that it is the ratio of the time for T(n)/T(n-1) (time for iteration n
divided by the time for iteration N-1).

I inaccurately used a combination...  clearly iteration N will take 2x (or
more) longer than normal.  But then so will iteration n-1.

But in any case, a factor of 2-3 is a ply.  And every ply helps...



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