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Subject: Re: SEE Function

Author: Bas Hamstra

Date: 06:54:41 04/04/00

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On April 04, 2000 at 07:50:18, Jan Pernicka wrote:

>On April 03, 2000 at 15:35:57, Robert Hyatt wrote:
>
>>>>
>>>>  Excuse me, could someone explain to me in several sentences what is
>>>>  SEE function good for?  Thanks
>>>>     Jan
>>>
>
>>What it does is ask the following question:
>>
>>If I capture the piece on square X, what will I gain (or lose) in terms of
>>material.  You just enumerate the white and black pieces that attack square
>>X, and then do the exchanges to see if it is good or bad to do.  Just like a
>>human asks "Can I move my knight to e5?" by noticing the pieces for both sides
>>that are currently attacking e5...
>
>  So, what's the difference between SEE and quiescence search (when you
>   take into account only capturing moves "on 1 square")?
>  I think, they could be implemented in very similar way...

You are right. But a SEE procedure without making/unmaking moves is faster than
such a qsearch-like approach.




>  Thanks,
>
>        Jan



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