Author: Bas Hamstra
Date: 06:54:41 04/04/00
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On April 04, 2000 at 07:50:18, Jan Pernicka wrote: >On April 03, 2000 at 15:35:57, Robert Hyatt wrote: > >>>> >>>> Excuse me, could someone explain to me in several sentences what is >>>> SEE function good for? Thanks >>>> Jan >>> > >>What it does is ask the following question: >> >>If I capture the piece on square X, what will I gain (or lose) in terms of >>material. You just enumerate the white and black pieces that attack square >>X, and then do the exchanges to see if it is good or bad to do. Just like a >>human asks "Can I move my knight to e5?" by noticing the pieces for both sides >>that are currently attacking e5... > > So, what's the difference between SEE and quiescence search (when you > take into account only capturing moves "on 1 square")? > I think, they could be implemented in very similar way... You are right. But a SEE procedure without making/unmaking moves is faster than such a qsearch-like approach. > Thanks, > > Jan
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