Author: Dave Gomboc
Date: 13:17:47 04/29/00
Go up one level in this thread
On April 29, 2000 at 12:22:35, David Eppstein wrote: >On April 29, 2000 at 09:47:23, Robert Hyatt wrote: >>There is one small problem here, but it is very serious. You can't really >>afford to turn a module on or off. Doing so causes discontinuities in the >>evaluation and can cause really bizarre moves to be played. > >If the added discontinuity happens at a point where the eval is discontinuous >anyway (as in Bruce's program, it only happens when the material changes) maybe >the edge effects are not so severe? At first read, Bob's post seemed to be tangential to what I meant. I was thinking about something like: 1) endgame db probe 2) endgame "subtraction" db probe 3) hash table lookup 4) recursive search/eval If a step returns a successful answer, you're done. Different chains can be prepared at either compile-time or run-time, as needed. Hmm, I think my example here is probably not very good, but I've got to get back to work. :) Dave
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.