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Subject: chess programmers: what info do you need to make your program better?

Author: Jeroen van Dorp

Date: 02:18:13 05/01/00


I should know better by now, but I didn't pay enough attention and now I don't
know.

I've seen Nunn tests, tournaments, all kind of kinky positions (supposed to be)
unsolvable for chess programs.

Are all these things really important to programmers?

I stopped playing engine vs engine tournaments like that because I see no reason
for them other than checking some of my own opening variations or chess ideas -
to be tested by a few programs, for my self, without any meaning for others here
around.

But how about you programmers? If you would like feedback on your engines,
should the non-programming lot of us test, and if yes, what and how?
What information from actual chess playing (be it test suites or complete games,
or analysis) do you use to pick out the flaws in your engine?

Do you have any help from the info a lot of people offer on this message board?

I'm very curious, as some of these procedures may help even me to beat chess
programs easier or take advantage of weaknesses.
Not that this is possible of course, as mediocre players like me.... well, been
there, done that :))

Jeroen ;-}



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