Author: Mogens Larsen
Date: 13:22:06 05/09/00
Go up one level in this thread
On May 09, 2000 at 13:41:23, Mike S. wrote: >To avoid any misunderstanding: I too have the opinion of course, that the >heuristics, tree search, evaluations etc. of the engine is the main part of a >chess program. I appreciate any knowledge increase of a chess engine. The >databases are just useful supplements for the opening and, in some cases (but by >far not in all games), for the ending. That's the point. Egtbs are only supplements, not an integrated part of the program. Usefulness isn't enough for justification IMO. The definition is too unclear. >Btw., I think this database access methods are not that simple, as we know from >the constantly developed and improved ideas of opening trees, opening learning, >"dynamic" endgame access, compression of tablebase data to fit into RAM, etc. - >there's a lot of programming intelligence in this parts too. I'm not sure why database access has to be either advanced or simple to be "allowed". The question of database access or not, is only relevant if you define your objective. If you want to beat human chess players at any cost, then by all means, use them. If you want to develop the notion of a complete chess program further, then don't. The latter option is by far the most interesting one IMHO. Sincerely, Mogens
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.