Author: Ed Schröder
Date: 15:51:23 05/12/00
Go up one level in this thread
On May 12, 2000 at 16:21:01, blass uri wrote: >[D]1r3nk1/3rb1p1/p2p1pP1/1p2p3/Pnq1P1R1/2N1B3/1PPR3P/2NQ3K w - - 0 1 > >This position is from the ssdf games(Junior5-Junior6). >The evaluation was close to equality and suddenly Junior5 failed high and found >more than 1 pawn advantage for white. > >I post this position to demonstrate the fact that tactics is not only >sacrifices. > >Unfortunately tactical test positions are usually sacrifices. > >I am also not sure if there is only one good move for white. >White played in the game Rg2. >This is a good move with the idea to give mate by Rh4 and Qh5 but I am not sure >if this is the only good move and it is possible that axb5 and after it Rg2 also >give the same result(I did not check it) > >The point is not to find Rg2 but to find a significant change in the evaluation. > >How much do programs need to fail high? > >I think it is a good idea to generate a tactical test suite based on positions >from practical games and not based on finding sacrifices. > >In order to do it we need to analyze many games and find cases when there is a >significant change in the evaluation. > > >Uri The latest Rebel running under EPD2DIAG: 00:01 07.00 0.44 1.axb5 axb5 2.Nd5 Nxd5 3.exd5 Qc7 4.Qf1 Bd8 5.Qh3 00:03 08.00 0.37 1.axb5 axb5 2.Nd3 Ra8 3.Nxb4 Qxb4 4.Qc1 Qc4 5.Nd5 Ra2 00:11 09.00 0.44 1.axb5 axb5 2.Nd3 Ra8 3.Rf2 Nc6 4.Nd5 Qa2 00:23 09.15 0.44 1.Rdg2 00:28 09.15 0.75 1.Rdg2 d5 2.exd5 Nxd5 3.Rxc4 Nxe3 4.Qf3 Nxc4 5.axb5 axb5 6.Nd3 00:47 10.00 0.80 1.Rdg2 d5 2.exd5 Qc7 3.axb5 axb5 4.Rh4 f5 5.Rh5 Bc5 6.Bxc5 Qxc5 01:23 11.00 0.68 1.Rdg2 d5 2.exd5 Qc8 01:37 11.01 0.80 1.axb5 axb5 2.Rdg2 d5 3.exd5 Qc7 4.Rh4 f5 5.Rh5 Bc5 6.Bxc5 02:06 12.00 0.84 1.axb5 axb5 2.Rdg2 d5 3.exd5 Nxd5 4.Rxc4 Nxe3 5.Qxd7 Nxd7 6.Rc7 Nxg2 7.Rxd7 b4 8.Rxe7 bxc3 03:54 13.00 0.89 1.axb5 axb5 2.Rdg2 d5 3.Rh4 f5 4.Rh3 Rd6 5.exf5 Rf6 04:35 13.01 0.98 1.Rdg2 d5 2.exd5 Qc8 3.Qf3 Qd8 4.axb5 Nxd5 5.Nxd5 Rxd5 6.b6 Ed
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