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Subject: Re: a test position for chess programs(tactics but not sacrifice)

Author: Eran

Date: 18:36:10 05/12/00

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On May 12, 2000 at 16:21:01, blass uri wrote:

>[D]1r3nk1/3rb1p1/p2p1pP1/1p2p3/Pnq1P1R1/2N1B3/1PPR3P/2NQ3K w - - 0 1
>
>This position is from the ssdf games(Junior5-Junior6).
>The evaluation was close to equality and suddenly Junior5 failed high and found
>more than 1 pawn advantage for white.
>
>I post this position to demonstrate the fact that tactics is not only
>sacrifices.
>
>Unfortunately tactical test positions are usually sacrifices.
>
>I am also not sure if there is only one good move for white.
>White played in the game Rg2.
>This is a good move with the idea to give mate by Rh4 and Qh5 but I am not sure
>if this is the only good move and it is possible that axb5 and after it Rg2 also
>give the same result(I did not check it)
>
>The point is not to find Rg2 but to find a significant change in the evaluation.
>
>How much do programs need to fail high?
>
>I think it is a good idea to generate a tactical test suite based on positions
>from practical games and not based on finding sacrifices.
>
>In order to do it we need to analyze many games and find cases when there is a
>significant change in the evaluation.
>
>
>Uri

Hiarcs 7.32 engine running under CB7 found Rdg2 instantly. Then it switched to
axb5. About 5 minutes later it switched back to Rdg2 and sticked to it for about
15 minutes.

The result of Hiarcs 7.32 was as follows below:

Hiarcs 7.32 Depth 10/29
+-(1.59) 00:14:45

Junior6 engine running under CB7 did not find Rdg2 at all for about 15 minutes.
It sticked to axb5 for too long. Also, Fritz 5 (16 bit) did not find Rdg2, it
sticked to axb5 as Junior6 did.

I assume positional-oriented chess programs do understand that position better
than tactics-oriented chess programs do, despite the position is a tactical one
with sacrifice.

Eran



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