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Subject: Re: Caution K v KBN and lazy eval or futility

Author: Bertil Eklund

Date: 09:27:47 05/15/00

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On May 14, 2000 at 19:24:06, Bruce Moreland wrote:

>On May 14, 2000 at 16:53:46, Brian Richardson wrote:
>
>>Tinker's q-search lazy eval (material - max_pos_score)> beta return (like
>>standing pat?), and (material + queen+pawn) <= alpha return (quasi-futility?)
>>was working fairly well, until a K vs KBN endgame.  Since it was not getting to
>>the eval function, the special mating code was never used and Tinker ended up
>>with a 50 move draw...Now I check for opponent's pieces <= one minor and skip.
>>
>>This was discussed in ICCA Vol 21 # 2 (Extended Futility and Dark Thought).  I
>>also have tried various regular futility, extended futility and razoring (as
>>outlined in the ICCA article), but they did not seem to help, at least given
>>Tinker's mix of searching algorithims.
>>
>>Anyone else getting "good" results with them?
>
>Take all that stuff out and do whatever you want and you'll probably still draw
>in KBN v K.
>
>In 1980 I was studying KBN v K for some unknown reason, and I set it up on my
>Chess Challenger 7, and prepared to be shown how to do it.  Haha.  50 moves
>later my king was still in the center.
>
>Things haven't gotten much better, unless you use endgame databases or have a
>special function for this ending.  It's hard for a program to get you in the
>corner, and once there it's hard for it to understand that it's the wrong
>corner, and it needs to get you into the other corner.
>
>bruce
>
>
>bruce
Hi!

In 1984 Super Constellation won this endgame.

Bertil



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