Author: Mogens Larsen
Date: 14:49:10 05/26/00
Go up one level in this thread
On May 26, 2000 at 16:56:15, blass uri wrote: >This was only an example. >The difference in the evaluation can be big in another example. Yes, but it wouldn't be unreasonable to assume that a few moves would be within 0.2 at blitz time control. >You could divide the times by 10 and in this case it is important for blitz No, you can't just divide with ten. It's not that simple. >I do not see difference between 5 minutes per game and 50 minutes per game. >in 5 minutes per game you can reach only iteration 8 and 9 instead of 10 and 11 >but it does not change the fact that the same thing can happen. The lower the iteration equals less likelyhood of chosing the best move. If we were sure that programs would choose the best move at iteration 8 then iteration 11 wouldn't matter, but that's not the case. So the extra time doesn't matter that much. Best wishes... Mogens
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