Author: Keith Ian Price
Date: 13:04:26 11/08/97
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On November 08, 1997 at 01:11:48, vincent dichiacchio wrote: > >as computers get faster blitz games are almost impossible for a human to >win. i dont want to use fixed plies to weaken the programs because it >prevents the natural extension of plies that should occur as the endgame >nears. its even worse if the fixed plies chop off search extensions. >would a good alternative be to allow the nodes searched per ply to be >adjustable instead? > >vince I've noticed that CSTal with its very low node count plays very silly chess in 30-second blitz (lightning). It actually throws away pieces. At 1 minute it no longer throws away pieces, but will leave tactical opportunities for you. As you increase the time it will play better and better, but it always feels like a human blitz game, where there is an opportunity for counterplay for a non-master. The selective, human-like search of CSTal makes it a fine opponent for non-master level lightning games. If you get to 5- or 10-minute games, you will probably need to be a master, though. It also doesn't complain if you take longer to compensate for your inability to instantly move your pieces. Highly recommended. kp
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