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Subject: How to beat Rebel 9 in 16 moves!!

Author: Robert Sherman

Date: 09:37:35 11/09/97


This post is not meant to demean Rebel 9 in any way.  Rebel 9 is, in my
opinion, a very strong program with many nice features that makes it a
significant upgrade over Rebel 8.  Although Rebel 8 and Rebel 9 are very
 strong, I have uncovered a glitch in respect to the amount of time the
programs spend on taking the piece on certain sacrifices.  The following
game was played on a "obsolete Pentium 100", so it may not be applicable
 to the faster machines.  I did send this game to Ed Schroder when he
was producing Rebel 9.  On a fixed level Rebel 9, does see the impending
mate 15 seconds later then it does when playing at a 40/2 tournament
level.  This may mean that Mr. Schroder was testing Rebel 9 on faster
machines and didn't believe that the need to make changes to the way
Rebel 9 allocates time would make any sense.  My belief is that when a
sacrifice is played, the program should realize that move is very
critical for the game and spend a long time analyzing whether the sac is
sound or not.  Anyway, on the fixed time level, Rebel 9 finds a
refutation the second fastest of programs I have tested, second only to
Genius.  Also, shareware programs never reject taking the knight bait
while taking deep searches.  While all commercial programs find the
looming mate (except Rebel because of the timing glitch) and make the
appropriate move.  So this game seems to separate the "men from the
boys."  I have not tested this game on Crafty or some commercial
programs (Hiarcs 6, CSTal, Shredder), so I would be interested to see
how they do. Without further ado, here is the game: (Sorry I didn't have
time to put it in PGN)

White : Robert Sherman   Black: Rebel 9

1. e4  e5   2. Nf3  Nc6   3. Bc4  Bc5   4. Nc3  Nc6  5. Nd5  Nxe4  6. d3
 Nxf2  7. Qe2  Nxh1  8. Ng5  O-O   9. Nxc7  Qxc7  10. Qh5  h6  11. Bxf7
Kh8  12. Qg6  Qa5  13. c3  Qxc3  14. bc  Bf2  15. Kd1  Ne7  16. Qh7#



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