Author: Graham Laight
Date: 06:01:37 07/19/00
Go up one level in this thread
On July 18, 2000 at 19:10:46, Amir Ban wrote: >The speed vs. knowledge dilemma is a false one. It may apply to Rebel and other >programs, but it doesn't apply to Junior, where I have a framework to code >evaluation stuff virtually for free. Hey - what a great new game for us to enjoy - guess Junior's eval method!!! My guess is that Amir has constructed a good new mathematical representation for position evaluation, so all he has to do is add some terms to an equation to get some aspect of the position evaluated. Does anyone know whether Amir or Shay have maths qualifications, please? -g >Speed is not the issue here, anyway, I agree. Fritz is often quicker in spotting >the disaster, but that usually doesn't help it to avoid it. By most accounts, >it's easier to drag Fritz than Junior into disaster-prone games. > >There are relatively simple ways to avoid blocked positions that are usually >effective. One of them is assymetric evaluation (another is opening >preparation). However I don't like artificial constructions in my program and I >prefer to work on improving the evaluation to correct its weak points rather >than evade them. > >Amir
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