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Subject: Re: Management Of Knowledge - In Crafty And In General

Author: Peter Kappler

Date: 23:45:00 07/25/00

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On July 25, 2000 at 17:56:57, Robert Hyatt wrote:

>On July 25, 2000 at 16:48:01, Ralf Elvsén wrote:
>
>>On July 25, 2000 at 14:52:06, Robert Hyatt wrote:
>>
>>>
>>>
>>>I don't see "big" holes.  I had a chat with two GMs this week, in fact, and
>>>neither came up with any serious flaws they thought needed immediate attention,
>>>this for the first time in a couple of years that this has happened.  This is
>>>not saying there are no holes... just no "gaping holes" that they noticed...
>>>
>>>Which is a good sign, as they had been reporting 'gaping holes' regularly until
>>>the last couple of months...  Now we start on the 'sorta-gaping holes' I guess.
>>>
>>>:)
>>
>>From my somewhat less informed perspective I have to agree. I also
>>own Hiarcs and for that program I have a long list that I think
>>should be fixed, i.e. things I can see with my limited chess knowledge.
>>For Crafty, the holes are more difficult for me to put my finger on.
>>Although Hiarcs wins more often than not on my machine...
>>
>>Of course, there are sometimes I think Crafty misplays
>>some endgame positions with relatively few pieces. I have a nagging
>>supspicion this is because you always (?) use 5-man TBs and I
>>don't. Do you think it is possible that you miss "bugs" because
>>of this?
>
>Sure...  a year or two ago, someone reported that it couldn't mate with B+N
>vs a lone king, yet I stole that code directly from Cray Blitz.  But somewhere
>between putting it in, and last year, I screwed up a table of values, and sure
>enough, it couldn't mate without tablebases.  I fixed it quickly and easily,
>but on my machine, it never happened as I always have tablebases around...
>
>
>
>
>>
>>I also think Crafty would do better in comp-comp games if it
>>valued space higher, but I know that's none of your priorities.
>
>It does in a way, but it doesn't understand it particularly well.  The danger
>is that you wreck your pawns to get more space, and that can turn into an
>endgame nightmare...
>
>
>
>
>>
>>Btw, I hope you finally find the time to add those singular extensions.
>>If this makes Crafty tactically sharper (does it?) it will be even more
>>dangerous for the commercials.
>>
>>Ralf
>
>It should definitely be tactically sharper.  Of course, there are costs as well,
>which makes it harder to evaluate.


Speaking of SE, where can I find a good paper?  Did Hsu publish one?

--Peter



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