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Subject: Re: A new Rebel contest?

Author: Ed Schröder

Date: 07:22:33 11/22/97

Go up one level in this thread


>Posted by Manuel Rodriguez Blanco on November 21, 1997 at 10:43:33:

>In Reply to: Re: A new Rebel contest? posted by Jari Kylmälä on November 21,
>1997 at 10:15:59:

>On November 21, 1997 at 10:15:59, Jari Kylmälä wrote:

>>I still like the 'mate in 30' idea more. The arguments why I personally
>>don't like this idea are:

>>How is the beauty of chess defined? Some may think long tactical lines
>>are beautiful while some may think positional chess is beautiful. It's
>>too difficult to judge that.. and therefore improving your database is
>>very difficult. You'll not know if the judge likes the new database more
>>or less than the older. The main excitement in the 'mate in 15' contest
>>was that you always knew how you are doing.. by looking at the number
>>of nodes. In this case you have to send your database to the jury
>>and ask 'Is this better than the previous contribution?' :)
>>Also.. it's very hard to say if the position is original or not. Many
>>nice positions (with annotations) are found from the books and the web
>>and it will be tough task for the jury to find out all these positions.
>>I will probably skip this contest. It's missing the excitement which
>>forced me to join the 'mate in 15' contest and forced me to use hours to
>>improve my position.
>>Your doubts about 'mate in 30' might be true. How about a bugfix for
>>the mate announcement problem? It's hard to say if it's too difficult
>>a contest. I haven't tried myself yet but I have few ideas.
>>Well.. just my humble opinion. What are the others thinking?

>>--
>>Jari Kylmälä

>Your arguments are valid, here another posible idea:

>How About a contest with 3 position completely diferent with mate in 22
>and the total sum of nodes of 3 position will be the score of the person
>who sended the positions

Nice idea, really.

Also in this case I don't need a jury as there is nothing to judge.


>Notes:

>1) "completely diferent" is a relative concept, maybe a group of rules
>that defined "completely diferent" concept will be needed.

I think this can be defined as:
pos-1 : middle game type
pos-2 : end game type
pos-3 : pawn ending

Comments?

Is there an as short as possible and easy to understand description to
define 'middle game' and 'end game'?

How about to set the contest to mate in 20 moves.
The previous 'mate in 15' was already a killer for most people.

I like the idea because also people can join the 'mate in 20' contest
with Rebel Decade 2.0 which is able to find such mates too as the
maximum ply depth will be like Rebel9 60 plies. I hope we will be able
to release 2.0 in a few weeks and put the new thing on my web site.

- Ed -



>2) One more time originality is a important factor,  i guess that a
>penalty in term of nodes for each likeness with other position of
>another person  for both positions, (there is not form to know who is
>the real autor)  is a good idea for control the copy of positions, so
>the authenticate autor will maintain his positions in secret.

>The previous is only a idea in pro the brain storm needed for make a
>good contest.

>Excuseme for my bad english, i am learning :((



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