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Subject: Re: Which Algorithm is considered the best ?

Author: Vincent Diepeveen

Date: 17:15:46 08/06/00

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On August 06, 2000 at 16:48:16, Andrew Williams wrote:

>On August 06, 2000 at 16:36:15, Vincent Diepeveen wrote:
>
>>Show me an MTD program that uses less nodes a ply as DIEP does.
>>
>
>I've no idea if Diep uses fewer nodes than others. However, even
>if it does, would you say this is due purely to the superiority
>of PVS over MTD? Surely your evaluation is different to other
>programs too?
>
>The point I want to make is that it's not helpful to Larry (or anyone
>anyone else) if you just say "MTD(f) sux! PVS rox!" UNLESS you provide
>some rationale for your opinion.

DIEP uses hell of a lot nodes more if i use MTD.

A pawn in DIEP is 1000 points worth.

So correct me if i'm wrong:

If this iteration i'm at +0.300 next iteration i'm at +0.600 with PVS,
then how many researches do i need with MTD?

>Andrew
>
>PS Your "there are no commercial programs using MTD" argument doesn't
>really represent a rationale, in my opinion.
>
>
>>What diep is doing is very simple in search:
>>
>>  PVS (starting with -infinite)
>>  check extensions
>>  checks in qsearch
>>  nullmove R=3
>>  no other crap. no pruning. Perhaps at WMCC i prune a bit,
>>  but that's because against computers playing is different.
>>
>>  Yet i'm missing programs using less nodes a ply with MTD.
>>  I"m missing *any* deep searching program that uses MTD actually.
>>
>>On August 06, 2000 at 10:31:58, An
>>
>>
>>
>>drew Williams wrote:
>>
>>>On August 06, 2000 at 09:38:18, Vincent Diepeveen wrote:
>>>
>>>>On August 05, 2000 at 11:37:01, Larry Griffiths wrote:
>>>>
>>>>>Which Algorithm is considered the best now-adays.
>>>>
>>>>Depends upon what kind of program you make.
>>>>
>>>>If you have an evaluation function that has patterns which all deliver
>>>>very small penalties and bonusses, from which the summation also adds up
>>>>to a near to material only evaluation, then MTD is an interesting
>>>>alternative.
>>>
>>>PostModernist uses MTD. It would be incorrect to describe its evaluation
>>>as being "near to material-only". This opinion (on MTD) is one that Vincent
>>>has expounded before, without much in the way of supporting evidence.
>>>
>>>>
>>>>If the evaluation function is either big, using a pawn as being
>>>>worth 1000 points instead of 1 point, the eval is huge, or having high scores
>>>>for for example king safety and or passers,
>>>>then you have only 1 option that outperforms
>>>>*anything*, and that's nullwindow search also called principal variation
>>>>search which is pretty easy to implement.
>>>>
>>>>Usually at the start of your program MTD looks interesting, if your
>>>>program gets better (more knowledge in eval, less bugs in search and
>>>>better move ordering), then PVS usually outperforms anything.
>>>>
>>>
>>>I don't think there is any evidence anywhere that supports Vincent's opinion
>>>about MTD. Just stating an opinion does not make it true :-)
>>>
>>>>My advice is to start with PVS and not look to the rest.
>>>>
>>>>>NegaScout? MTD? PVS? Others?  I am looking to implement one of the best search
>>>>>type algorithms in my program.  I would like to get it into the 2000 rated range
>>>>>as this has been my lifetime goal.  Then, maybe install winboard or something so
>>>>>it can compete against other programs to get a rating.
>>>>>I dont like MTD as it seems to be complex.
>>>>>
>>>>>Larry.
>>>
>>>My advice would be to get a straight alpha-beta search working, starting
>>>with bounds of -inf..+inf. This won't be terribly competitive, but you
>>>can use it as a stable reference when you move on to more sophisticated
>>>approaches. When you're happy with your alpha-beta search, try implementing
>>>an aspiration-search, which is like alpha-beta except that you start with
>>>bounds of score-50 .. score+50, where score is the value returned from the
>>>previous iteration. You will need to provide some way of handling the case
>>>where the returned score from *this* search falls outside this "window".
>>>Once you've got your aspiration search working properly, you'll be in a
>>>strong position to decide where you want to go with your program.
>>>
>>>Above all, have fun with your program!
>>>
>>>Andrew Williams



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