Author: Chris Whittington
Date: 14:33:45 11/25/97
Go up one level in this thread
On November 25, 1997 at 16:41:37, Robert Hyatt wrote: >On November 25, 1997 at 13:04:41, Chris Whittington wrote: > >> >>On November 25, 1997 at 12:40:20, Robert Hyatt wrote: >> >>>On November 25, 1997 at 05:10:27, Chris Whittington wrote: >>> >>>> >>>>On November 25, 1997 at 02:29:28, Howard Exner wrote: >>>> >>>>>On November 24, 1997 at 13:26:16, Robert Hyatt wrote: >>>>> >> >>Also my program doesn't score draws at 0.00. It can make them +ve or -ve >>at will, depending on circumstances. Generally I (or Thorsten) know when >>a draw score is output, but this tends to be intuitive. >> >>Chris Whittington >> >> > >I also have a dynamic draw score. In normal games it varies from X to >X- >1.00, where X is normally zero, but can be changed by the operator if >the >opponent is much stronger or much better. (IE playing on ICC, Crafty >will >set the base draw score to 0 for "equal" opponents, or to +something for >better opponents or -something for worse opponents. It then tweaks this >value based on the time remaining for both sides, so it will try to >avoid >draws if the opponent is low on time, or try to take them if it is low >on >time. > I bet you my draw score is more dynamic than your draw score ...... :) Chris Whittington
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