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Subject: Re: Mobility in eval

Author: Amir Ban

Date: 00:42:33 11/27/97

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On November 25, 1997 at 19:32:40, Bruce Moreland wrote:

>I have no mobility terms in Ferret, it seems to do fine without them.
>Sometimes it gets bad pieces, but so do other programs.
>
>I'm not opposed to mobility terms, maybe they work.  If someone has
>experience with them, or knows of a professional program that *for sure*
>uses them (not just a deduction of the form, "they are very slow, so
>they must use mobility"), please let us know.
>
>I think it may be possible to be more sophisticated than this, without
>having to go to the trouble of iterating the pseudo-moves for the
>pieces.
>
>bruce


I have mobility in Junior, but I don't use the pseudo-move definition. I
don't evaluate it very high. The program is not obviously weaker if I
double it, but it plays a different game and I can see that some other
features just get swamped.

I think mobility should be done if there's a reasonably inexpensive way
to do it, but evaluating it highly is a mistake. Better mobility is just
a transient feature of a position. It means nothing if you have
weaknesses that are being piled upon, and then it will soon disappear
anyway.

Amir




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