Author: Stefano Gemma
Date: 23:14:15 08/16/00
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On August 16, 2000 at 21:08:55, Bruce Moreland wrote: >On August 16, 2000 at 14:38:04, Severi Salminen wrote: > >>Well, I have to say that yes, my assembly chess program played some chess (maybe >>at 1200 ELO...), but it was indeed hard to write and debug. Now I'm asking how [...] >If I did it over again I would do it in C++, but I would make sure that I [...] >But in any case, anything is better than assembler, that's insane, no offense to >Frans Morsch. Even my program (Raffaela, ex Drago) is in assembly and i know how it is hard to debug it but... it is very amusement (divertente) to write and debug assembly programs ;-))). I think that the hard thing is to follow the program's flow. After some tenth lines of code, it is hard to know where a jump will... jump to. I think that a C program is less interesting than a C++ ones, from the side of the programmer, but maybe it is the better choice, if someone wants a fast and readable program. I still work in assembly for the engine and C++ for the graphical interface. Ciao!!!
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