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Subject: Re: How many GHZ for IGM to never win and then always lose? -- Never.

Author: Les Fernandez

Date: 15:09:19 08/31/00

Go up one level in this thread


On August 31, 2000 at 15:59:44, Dann Corbit wrote:

>On August 31, 2000 at 15:41:39, stuart taylor wrote:
>
>>If you had D.O. 200 plies brute force for every move, I think there can be no
>>question about it, that GM will always lose! If one time it was a draw, the GM
>>could be justly proud of himself, even if he was world champion.
>>I can't imagine how much mhz that would be, though.
>>S.Taylor   (maybe 1 with 6-700 naughts).
>
>A trillion terahertz computer could come nowhere close to 200 plies.  Probably
>closer to 20.  Consider this little list:
>White(1): perft 2
>total moves=400  time=0.00
>White(1): perft 3
>total moves=8902  time=0.01
>White(1): perft 4
>total moves=197281  time=0.29
>White(1): perft 5
>total moves=4865609  time=6.60
>White(1): perft 6
>total moves=119060324  time=164.04
>
>Draw yourself a graph.  Imagine what time looks like at 20.  That search would
>play infallible chess, but most real searches don't work like that.  They
>examine the square root of the node counts.  So work out about what it will look
>like at 20, and take the square root.  You will still find that the square root
>of a truly ridiculous number is still a ridiculous number.
>
>With massive pruning, it might get deeper, but then it would be open to errors
>like null move zugzwang situations, etc.
>
>Dann Corbit makes a prophecy:
>"Computers will *never* (and I do mean never, ever, ever no matter how many
>years forward -- millions of years, billions of years, trillions of years) fully

Hi Dann lets not forget the quantum computer.  I just read something about IBM
having set up one with 8 qbits.  If this technology matures as it appears to be
doing then who knows what kind of things and speeds will be possible.  In this
past Science News (August 19,2000 Vol.158, No.8) the title "computer grid cracks
problem" talks about solving the nug30 quadratic assignment problem.  This is
about how to assign 30 facilities to 30 fixed locations so as to minimize the
total cost of transferring material between facilities.  They claim that if we
had a computer that could check 1 trillion variations per second it would take
approximately 100 times the age of the universe!  Now were talking <s>.  What
these guys at the University of Iowa they worked with Argonne National Labs and
developed algorithms and ssoftware that enabled 1000 computers working
simultaneously at 8 institutions in different parts of the world to solve this
problem in just about a week.  So who really knows what we can do!! Thought you
all would be interested.

Les
>examine 200 plies forward at tournament time controls of 40/2."



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