Author: Dieter Buerssner
Date: 07:18:53 09/28/00
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On September 28, 2000 at 04:26:54, Bernhard Bauer wrote: [much snipped] >My modification has also to do with null move, but I do another change. >Instead of the original statement in search.c >if (do_null && !tree->in_check[ply] && pieces > && (pieces>5 || depth<421)) { > >I use the following statement >if (do_null && !tree->in_check[ply] && pieces>0 && depth>60 && > && (pieces>9 || depth>301) ) { This is interesting. The original Crafty code uses null move at the leaves of the tree, when close to the endgame. Your code uses null move at at the front of the tree. Has this shown to be better in test suites or in games? Also, you don't allow null moves at the last ply. Does this reach higher depth with the same node count? -- Dieter
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