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Subject: Re: A new kind of "swindle mode" for Crafty

Author: Vincent Lejeune

Date: 07:34:29 09/28/00

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On September 28, 2000 at 10:07:21, Robert Hyatt wrote:

>On September 28, 2000 at 07:15:45, Vincent Lejeune wrote:
>
>>I would suggest a new type of "swindle mode" : the method is based on 1) make
>>the right move difficult to find for a human and 2) play quickly to put pressure
>>on human
>>
>>Here's the Idea : if an endgame is a tablebase draw, select all the drawing
>>moves and explore them only in tablebase to measure where the human will have
>>the hardest work to do : calculate, for all this drawing moves, with iterative
>>deepening, the worst ratio (number of drawing moves for human divide by number
>>of possible moves for human) for the human in the tree, because a narrower path
>>is difficult to follow (see the game Deep Thought-Alex Fishbein post some days
>>ago: where human had only one drawing move he didn't find it). The depth still
>>to be dertimined may be 5 plies, may be 10 or simply play right after the
>>human's move to put maximum pressure.
>
>
>I tried that a long way back.  And it has a fatal flaw.  Just because one side
>has only one move that holds the draw doesn't mean that is a difficult move to
>find.  You would really want to find positions where the drawing move is very
>obscure or hard to understand, and that would be very hard to program.
>

I found 2 flaws in current method :
1) it's not because a program consider a move as 'difficult' that a human do the
same
2) It's time consuming and time is very important in chess ...

and it remains a strange thing : all the nodes analysed by Crafty are in TB !


>
>>
>>This method exploit the main point of tablebase eg : the precision allied with
>>the speed; where the human brain get kill by machine.
>>
>>I hope that Bob will test this algorithm for Crafty , I'm confident in it :)
>>
>>If I was not enough clear please tell me...
>>
>>Best regards
>>Vincent Lejeune



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