Author: Robert Hyatt
Date: 07:23:48 10/04/00
Go up one level in this thread
On October 04, 2000 at 08:44:44, Mike Adams wrote: >I just want to point out what i'm told, correct me if i'm wrong. A better >evaluate helps an engine search deeper because it begins to distinguish more >between good and bad moves when no obvious material gaining moves are available. > The more it can differentiate moves the more alpha beta cutoffs it can get >which means less nodes searched for a given depth and consequently more time >spent getting more depth. Also as in the case of this game were pulsar made bad >decisions a good evaluate can both defend against the opponents tactics and >create tactical possiblities. I don't buy that. Evaluation slows you down. No evaluation at all will search the perfect game tree, node-wise. Adding evaluation will begin to make move ordering get worse. Which will expand the tree, not contract it. Matrial-only will search the smallest tree, assuming you do a decent job of ordering captures.
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