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Subject: move in *zero* seconds?

Author: Mike S.

Date: 06:28:44 10/08/00


Should programs be able, or be allowed, to move in *zero* seconds of thinking
time?

I don't think so (except when the pondering prepared for an opponent's move
which is actually played), but I'd like to hear what others, especially blitz
players or users who have programs play blitz/lightning at servers, think about
this. Is it fair, to make series of moves in zero seconds?

Probably, long sequences of very low quality moves in engine matches could be
avoided also, by forcing a minimum of 1 second (i.e. as a common standard in
computer chess programs).

Thanks,
M.Scheidl



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