Author: Robert Hyatt
Date: 06:20:35 10/10/00
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On October 10, 2000 at 09:03:49, Joshua Lee wrote: > >> >>You will have to rephrase your question a bit. But to help, if you meant >>"can crafty on the quad xeon play with Cray Blitz on the T90?" the answer >>is _NO_. CB on the T90 runs at around 7M nodes per second, about 7X faster >>than the quad xeon. I wouldn't want to play such a handicap match. >> >>On the other hand, if you mean "Can Crafty, on the best box you can get today >>play with CB on the T90?" the answer is yes. I have some data from Tim Mann's >>21264a machine which is about as fast as my quad xeon, but using a single cpu >>at 667 mhz. A 16 cpu machine would be faster than Cray Blitz. And I would >>expect it to win more than it would lose, although I think it would be pretty >>close. > >Great that answers that question to recap singular extentions, King safety, >selectiveness near the leaf positions in CB , while crafty probably has more >positional(particularly endgame) knowledge. > >What do the Vectorizable algorithms do? Chess things. IE we had a vectorized move generator, a vectorized attack detector ("is my king in check?"), some vectorized evaluation code (IE the king safety stuff). We also had about 20K lines of assembly language that _really_ took advantage of the huge number of registers on the machine. >What were the NPS of crafty in later years? I know there were several Cray >versions but thats about it. In the late 80's, we were doing about 200K, by the early 90's, 500K on a C90. Finally about 7M on the T932. > >I think another good question is if the two were on compareable systems which >isn't likely do to cost (if i get a multi-cpu alpha i'll let you know) would the >two be fairly equal maybe 45% for crafty? I am not sure. I think that if CB didn't find something tactical, then it is likely that recent additions to crafty's eval would settle things in its favor in the endgame... > >Lastly What has been the most difficult thing for you to put into crafty or CB, >what are your plans with crafty, What can't you put into it? I ask this one >because i know there are certain things in chess computers don't understand and >i know that when botvinnik was working on his computer it was difficult to >translate his ideas... I don't know of anything I can't put in. It is all a matter of time. Crafty is probably 50% slower than it was 3 years ago, due to added evaluation. The hard part is preventing new stuff from breaking or conflicting with old stuff. > > >Thanks again for your time i could talk your head off.
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