Author: Marc van Hal
Date: 12:13:24 10/18/00
Go up one level in this thread
On October 18, 2000 at 07:00:22, Ferdinand S. Mosca wrote: >On October 18, 2000 at 03:17:48, Pham Minh Tri wrote: > >>Could anyone explain how to detect and play endgame? What is different between >>playing middle and end game? >> >>Thank in advance for any help. >> >>Pham > > >Hello Pham, > >I don't know exactly if it is for the programmers view or not but here is. > >You can detect that a game enters an endgame when >1. There are less pieces (do not include pawns) remain on the board. >Less pieces could mean a maximum of 6 pieces. The important thing >here is that, the remaining pieces could not easily launch a mating attack, >and combinations to gain material is very difficult. Say 3 knights >and 3 bishops, but not 2 queens and 4 rooks. > >2. The objective of moves can be >a) Pawn promotion - this would entail an active king to assist >in promoting the pawn. Knowledge about pawn majorities vs. minority, passed >pawns pawn weaknesses such as doubled pawn, backward pawn, isolated pawn, >double isolated, pawn islands, many others. >b) Piece placement - preferably occupying the central squares, and piece >placing such that promoting a pawn is easy (rook behind passed pawns) >and cutting a king away from the central squares etc. >3. Coordination of all the materials - defending each other, mobilities >and space advantage. >4. Creating mating threats (just a threat?) the >idea is to >a) gain important squares usually central squares >b) diverting opponents's pieces >c) gaining a time to achieve active piece placement > >Difference in the play: >1. middle game requires more knowledge than in the endgame >Middle game knowledge includes >a) The idea in handling 2 bishops vs. a knight and a bishop >b) Piece blockades >c) Lots of combination to take care of >d) Active and passive piece placement >e) Bishops occupying long diagonals >f) Reduction if far ahead in material >g) Avoid exhanges if opponent lacks space >h) How to use pawn minority against a majority >i) The idea in using open files >J) Many methods in exploiting different pawn weaknesses >k) Different mating attacking methods, depending on the position of the >opponents' king >l) Color attack >m) The advantage of development >n) Exhange sacrifice and many others > >2. And of course, the transpostion of a middle game into a favorable >engame is the one that we are aiming for. In other words we try to play >middle game so that we can reduce it to a winning or drawish end game >that is if we can not mate an opponent in the middle game. > >The bottom line here is you know your end game!! > >There are many books availlable today, discussing details in every ideas. I agree with the above but also something else should be said about playing the endgame and playing a midle game in an end game plan matic thinking is prefered While in a midle game calculated thinking is prefered ( though myself I always play plan matic from the opening torward the end game wich is called positional play. This can be bad because you may over look a combination But it helped me a lot with my anelyzes.
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