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Subject: Re: How to detect and play endgame?

Author: Marc van Hal

Date: 12:15:52 10/18/00

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On October 18, 2000 at 07:00:22, Ferdinand S. Mosca wrote:

>On October 18, 2000 at 03:17:48, Pham Minh Tri wrote:
>
>>Could anyone explain how to detect and play endgame? What is different between
>>playing middle and end game?
>>
>>Thank in advance for any help.
>>
>>Pham
>
>
>Hello Pham,
>
>I don't know exactly if it is for the programmers view or not but here is.
>
>You can detect that a game enters an endgame when
>1. There are less pieces (do not include pawns) remain on the board.
>Less pieces could mean a maximum of 6 pieces. The important thing
>here is that, the remaining pieces could not easily launch a mating attack,
>and combinations to gain material is very difficult. Say 3 knights
>and 3 bishops, but not 2 queens and 4 rooks.
>
>2. The objective of moves can be
>a) Pawn promotion - this would entail an active king to assist
>in promoting the pawn. Knowledge about pawn majorities vs. minority, passed
>pawns pawn weaknesses such as doubled pawn, backward pawn, isolated pawn,
>double isolated, pawn islands, many others.
>b) Piece placement - preferably occupying the central squares, and piece
>placing such that promoting a pawn is easy (rook behind passed pawns)
>and cutting a king away from the central squares etc.
>3. Coordination of all the materials - defending each other, mobilities
>and space advantage.
>4. Creating mating threats (just a threat?) the
>idea is to
>a) gain important squares usually central squares
>b) diverting opponents's pieces
>c) gaining a time to achieve active piece placement
>
>Difference in the play:
>1. middle game requires more knowledge than in the endgame
>Middle game knowledge includes
>a) The idea in handling 2 bishops vs. a knight and a bishop
>b) Piece blockades
>c) Lots of combination to take care of
>d) Active and passive piece placement
>e) Bishops occupying long diagonals
>f) Reduction if far ahead in material
>g) Avoid exhanges if opponent lacks space
>h) How to use pawn minority against a majority
>i) The idea in using open files
>J) Many methods in exploiting different pawn weaknesses
>k) Different mating attacking methods, depending on the position of the
>opponents' king
>l) Color attack
>m) The advantage of development
>n) Exhange sacrifice and many others
>
>2. And of course, the transpostion of a middle game into a favorable
>engame is the one that we are aiming for. In other words we try to play
>middle game so that we can reduce it to a winning or drawish end game
>that is if we can not mate an opponent in the middle game.
>
>The bottom line here is you know your end game!!
>
>There are many books availlable today, discussing details in every ideas.

I agree with the above but also something else should be said about playing the
endgame and playing a midle game
in an end game plan matic thinking is prefered
While in a midle game calculated thinking is prefered ( though myself I always
play plan matic from the opening torward the end game wich is called positional
play.
This can be bad because you may over look a combination
But it helped me a lot with my anelyzes.



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