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Subject: Re: How to detect and play endgame?

Author: Pham Minh Tri

Date: 00:22:12 10/19/00

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On October 18, 2000 at 07:00:22, Ferdinand S. Mosca wrote:

>On October 18, 2000 at 03:17:48, Pham Minh Tri wrote:
>
>>Could anyone explain how to detect and play endgame? What is different between
>>playing middle and end game?
>>
>>Thank in advance for any help.
>>
>>Pham
>
>
>Hello Pham,
>
>I don't know exactly if it is for the programmers view or not but here is.
>
>You can detect that a game enters an endgame when
>1. There are less pieces (do not include pawns) remain on the board.
>Less pieces could mean a maximum of 6 pieces. The important thing
>here is that, the remaining pieces could not easily launch a mating attack,
>and combinations to gain material is very difficult. Say 3 knights
>and 3 bishops, but not 2 queens and 4 rooks.
>
>2. The objective of moves can be
>a) Pawn promotion - this would entail an active king to assist
>in promoting the pawn. Knowledge about pawn majorities vs. minority, passed
>pawns pawn weaknesses such as doubled pawn, backward pawn, isolated pawn,
>double isolated, pawn islands, many others.
>b) Piece placement - preferably occupying the central squares, and piece
>placing such that promoting a pawn is easy (rook behind passed pawns)
>and cutting a king away from the central squares etc.
>3. Coordination of all the materials - defending each other, mobilities
>and space advantage.
>4. Creating mating threats (just a threat?) the
>idea is to
>a) gain important squares usually central squares
>b) diverting opponents's pieces
>c) gaining a time to achieve active piece placement
>
>Difference in the play:
>1. middle game requires more knowledge than in the endgame
>Middle game knowledge includes
>a) The idea in handling 2 bishops vs. a knight and a bishop
>b) Piece blockades
>c) Lots of combination to take care of
>d) Active and passive piece placement
>e) Bishops occupying long diagonals
>f) Reduction if far ahead in material
>g) Avoid exhanges if opponent lacks space
>h) How to use pawn minority against a majority
>i) The idea in using open files
>J) Many methods in exploiting different pawn weaknesses
>k) Different mating attacking methods, depending on the position of the
>opponents' king
>l) Color attack
>m) The advantage of development
>n) Exhange sacrifice and many others
>
>2. And of course, the transpostion of a middle game into a favorable
>engame is the one that we are aiming for. In other words we try to play
>middle game so that we can reduce it to a winning or drawish end game
>that is if we can not mate an opponent in the middle game.
>
>The bottom line here is you know your end game!!
>
>There are many books availlable today, discussing details in every ideas.

How about depth to search? Is it necessary to increase the depth? (I know that
solution of some endgames could be found easily if we search deeper).



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