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Subject: Re: Let's back off for a minute from Rc6

Author: Dan Ellwein

Date: 10:17:09 10/20/00

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On October 20, 2000 at 03:49:52, Bruce Moreland wrote:

>On October 20, 2000 at 01:00:07, Ratko V Tomic wrote:
>
>>So, Crafty is only "correct" or "accurate" in following its model game, while
>>Gambit Tiger is as "correct" or "accurate" in following its own model game. The
>>two are two different model games (somewhat similar, well, yes), and neither
>>model game is the full chess tree (not even close). And whichever one beats the
>>other more that one has better model of the game, the model overall closer to
>>the object it models.
>
>How I see it is that any program can be proven to have a particular strength
>against a particular class of opponent.
>
>If the goal is to maximize strength against that class of opponent, each change
>is either correct or incorrect.
>
>If the goal of Gambit Tiger is to increase strength against humans, that's one
>thing.
>
>If the goal of Gambit Tiger is to increase strength against computers, that is
>another thing.
>
>In either case, it can be proven whether playing like this works or does not
>work, in the general case.
>
>It is hard to prove whether a change is good or not.  Arguing about whether
>playing like this worked in this case can be perceived as a battle in the
>general case war.
>
>But it isn't necessary to have the goal to increase strength against anything.
>It is possible to build a program whose purpose is to be fun.  In which case,
>you look at the play and ask if it is fun.
>
>I don't know whether Gambit Tiger's play is provably strong, but it seems to be
>a lot of fun.
>
>That's good enough for me.
>
>And it's not an easy goal to meet, either.
>
>bruce

yes... it does seem to be a delicate balance between creating a program that's
entertaining...

and (hopefully) at the same time creating a little bit of perfection along the
way...





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