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Subject: Re: Let's back off for a minute from Rc6

Author: Wayne Lowrance

Date: 10:21:52 10/20/00

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On October 20, 2000 at 12:24:53, Uri Blass wrote:

>On October 20, 2000 at 12:19:19, Wayne Lowrance wrote:
>
>>On October 20, 2000 at 10:37:26, Uri Blass wrote:
>>
>>>On October 20, 2000 at 09:56:24, Wayne Lowrance wrote:
>>>
>>>>On October 20, 2000 at 09:26:43, Robert Hyatt wrote:
>>>>
>>>>>On October 20, 2000 at 01:00:07, Ratko V Tomic wrote:
>>>>>
>>>>>>> IE if my program plays Rc6 and I can prove it is correct, I am happy.
>>>>>>> If I can prove it is bad, even though it won the game, I am not happy.
>>>>>>> If I can't prove it either way, I am concerned.  That was the point
>>>>>>> here.  I want my fate in my hands, not resting on whether my
>>>>>>> opponent overlooks something or not.
>>>>>>
>>>>>>You are idealizing ability of risk-averse programs. If it were tic-tac-toe
>>>>>>you can prove move is correct. But in chess, just because some hand-put
>>>>>>tangle of evaluation terms gives, say, 0.3 pawns more for move A than
>>>>>>for other moves B, C,... you haven't proven move A is correct. It is
>>>>>>only "correct" within the model game (-tree) your program substitutes
>>>>>>for the full chess tree (where every leaf is win, draw, loss).
>>>>>
>>>>>You are making the assumption that "heuristics" cannot be "accurate".  I
>>>>>can give you lots of examples where this is a false assumption.  IE try to
>>>>>play a simple k and p vs k ending against Crafty.  With no tablebases.
>>>>>It only takes a few heuristics to play this perfectly, as any good endgame
>>>>>book whill explain.
>>>>
>>>>That is very narrow thinking, picking out simplistic examples, the big picture,
>>>>the whole game is another story. Bob do you think there are many perfect games
>>>>played by a player ? even one ?
>>>
>>>I believe that there are a lot of games.
>>>
>>>I believe that the draw in 11 moves of kasparov was a game with no mistakes.
>>>I believe that weaker players played draws with no mistake even in cases when
>>>they did not agree to a draw in the opening.
>>>
>>>There are cases when the opening leads to an endgame that is easy to play when
>>>the players can play a lot of moves with no mistake.
>>>
>>>Uri
>>
>>What is the definition of _mistake_, I believe not finding the best move is a
>>mistake. And during the course of a game continually finding moves that are not
>>really bad but not best will cause you to loose a game. Only the best move is
>>correct, 2nd, 3rd best is a _mistake_. A game complete always finding the best I
>>believe has not really been played.
>>Wayne
>
>Tablebases can tell you that there are many best moves.
>If no side did a move that changes the result of the game then the game was
>played with no mistakes.

Nonsense that is a terrible definition of no _mistake_. Both sides could make
equally not best moves and the result could be _no change_. (good grief !)
>
>My definition of a mistake is a move that change the result of the game assuming
>no mistakes.

I dont think I would take exception to that.
>
>The result with  no mistakes is the result based on the assumption that both
>sides use the 32 piece tablebases.

Assuming that the 32 piece tablebase generating program was without mistake :)



>



>Uri





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