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Subject: Re: new paradigm is not about solving cross-word-puzzles...

Author: pavel

Date: 20:51:55 11/05/00

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On November 05, 2000 at 23:40:45, Robert Hyatt wrote:

>On November 05, 2000 at 23:03:47, pavel wrote:
>
>>On November 05, 2000 at 18:08:04, Robert Hyatt wrote:
>>
>>>On November 05, 2000 at 14:09:12, Andrew Williams wrote:
>>>
>>>>On November 05, 2000 at 13:31:22, Thorsten Czub wrote:
>>>>
>>>>>On November 05, 2000 at 11:57:26, Andrew Williams wrote:
>>>>>[D] rn1q1rk1/6bp/p2p4/1p1Pp2n/6b1/2NBB3/PP1QN2P/2KR3R w - - 0 16
>>>>>
>>>>>thank you for the position.
>>>>>
>>>>>>I'm afraid my program isn't famous, but here is its output. It never
>>>>>>considers that Black is better, although the score is falling as it
>>>>>>gets deeper. I think I'll run this overnight and see what happens.
>>>>>
>>>>>
>>>>>yes. the thing is not to find the move. the thing is:
>>>>>how to evaluate the position !
>>>>>draw ? winning for white ?
>>>>>better for black ?
>>>>>how to evaluate positions where there is no material win !
>>>>>
>>>>>> 1=    54     0       188   16. Rdf1 Rxf1 17. Rxf1
>>>>>> 2=    54     0       252   16. Rdf1 Rxf1 17. Rxf1 Bxe2 18. Nxe2
>>>>>> 3=    31     0       804   16. Qc2 Nf6
>>>>>> 4=    55     0      2228   16. Qc2 Nf6 17. Rdg1
>>>>>> 5=    35     0      8550   16. Qc2 Nf6 17. Rdg1 Nbd7
>>>>>> 6=    58     1     40623   16. Rhg1 Bf5 17. Bg5 Qe8 18. Bh6
>>>>>> 7=    39     5    181115   16. Rhg1 Bf5 17. Bh6 Qh4 18. Bxf5 Rxf5 19. Qc2
>>>>>> 8=    39    19    476616   16. Qc2 Nf6 17. Rdg1 Bf3 18. Bh6 Bxh1 19. Rxg7
>>>>>> 9=    38    59   1706262   16. Qc2 Nf6 17. Rdg1 b4 18. Bg5 h5 19. Bh7 Kh8 20.
>>>>>>Bxf6
>>>>>>10=    24   417  12520722   16. Rhg1 Qd7 17. Qc2 Bf5 18. Bh6 Bxd3 19. Rxd3
>>>>>
>>>>>the score is 0.24 ?
>>>>
>>>>Correct. At depth 10, score is +0.24 for White after 417 seconds. The last
>>>>number is the number of nodes.
>>>>
>>>>
>>>>Andrew
>>>>
>>>>>
>>>>>>This is on a K6-2 300 which was a bit busy doing other things too. I can't
>>>>>>comment on your views below, but one thing I will say is that PM would get
>>>>>>crushed in a straight match against Fritz, Shredder, Junior or Hiarcs. And
>>>>>>Gambit Tiger as well :-)
>>>>>
>>>>>
>>>>>right. you can reach lots of elo when you forget about chess and just
>>>>>count the pieces and search very deep. you can even outsearch
>>>>>more intelligent programs. but is this chess ?
>>>>>
>>>>>the position above is IMO about chess.
>>>>>its not to find the move. its to see in move 16, better in move 14,
>>>>>that white is better and black cannot defend much longer.
>>>>>
>>>>>
>>>>>i am not saying: ANY program that finds the move Rhg1 is a new-paradigm
>>>>>program.
>>>>>
>>>>>but i am saying that programs of the new paradigm find out that white is better
>>>>>and has winning chances.
>>>>>
>>>>>Thats what gandalf, cstal and most of all 3, gambit-tiger evaluates here.
>>>>>
>>>>>the new paradigm is not about FINDING key moves. Thats not playing chess.
>>>>>it is cross-word. is cross-word-puzzle-solving beeing intelligent ? no.
>>>>>
>>>>>the new paradigm is not about finding key moves in positions that HAVE
>>>>>a solution. the new paradigm is about finding a plan and evaluating
>>>>>it as a chance in a position that is NOT solved.
>>>>>
>>>>>you see the difference ?
>>>>>
>>>>>A bednorz-toennissen test-suite has 30 positions, and the programs
>>>>>havwe to find the key  moves. its bean counting.
>>>>>the positions are all won ! the key move is there !
>>>>>thats not chess, its solving cross-word-puzzles.
>>>>>
>>>>>the differenciation is not WHICH PROGRAM finds the moves.
>>>>>there is nothing to find. you have to invent something. therefore
>>>>>you have to evaluate for it.
>>>>>otherwise you won't follow the idea, or ?
>>>>>
>>>>>imagine you have fritz and you think: oh- the position is draw, slightly
>>>>>better for black. and then you lose the game.
>>>>>brilliant, isn't it ??
>>>
>>>
>>>Minor eval changes (commands any user can type directly into crafty) will
>>>yield this:
>>>               5     0.35     --   1. Rdg1
>>>                5     0.40   4.17   1. Rdg1 Bf3 2. Bg5 Qc7 3. Bxh7+ Kxh7
>>>                5     0.64     ++   1. Rhg1!!
>>>                5     0.74   4.72   1. Rhg1 Bf3 2. Rdf1 Qc7 3. Bxh7+ Kxh7
>>>                5->   0.88   4.72   1. Rhg1 Bf3 2. Rdf1 Qc7 3. Bxh7+ Kxh7
>>>                6     1.15   4.61   1. Rhg1 Nf6 2. Bh6 Ra7 3. Bxh7+ Kxh7
>>>                                    4. Bxg7 Rxg7
>>>                6->   1.40   4.61   1. Rhg1 Nf6 2. Bh6 Ra7 3. Bxh7+ Kxh7
>>>                                    4. Bxg7 Rxg7
>>>                7     1.85     ++   1. Rhg1!!
>>>                7->   4.66   5.00   1. Rhg1 Nf6 2. Bh6 Ra7 3. Bxh7+ Kxh7
>>>                                    4. Bxg7 Rxg7
>>>                8     7.20   5.35   1. Rhg1 Qc8 2. Bh6 e4 3. Bxe4 Re8 4.
>>>                                    Rxg4 Qxg4
>>>                8->  13.21   5.35   1. Rhg1 Qc8 2. Bh6 e4 3. Bxe4 Re8 4.
>>>                                    Rxg4 Qxg4
>>>                9    25.25   5.23   1. Rhg1 Qc8 2. Bh6 Rf4 3. Bxg7 Nxg7
>>>                                    4. Nxf4 Bxd1 5. Ne6 Nc6
>>>                9->  31.06   5.23   1. Rhg1 Qc8 2. Bh6 Rf4 3. Bxg7 Nxg7
>>>                                    4. Nxf4 Bxd1 5. Ne6 Nc6
>>>
>>>
>>>Which shows what your position proves.  Namely nothing.  The first issue is
>>>to _play_ the right move.  Whether your eval is overly optimistic or overly
>>>pessimistic doesn't really matter, in this position...
>>>
>>>There is no "new" paradigm...
>>>
>>>That is just a buzz-word...
>>
>>what are the eval changes?
>>and will there be overall effect on the playing conditiong of crafty is this
>>eval is used?
>>
>>Pavel
>
>
>There are several eval tweaking commands you can use:
>
>eval kscale 200  says scale king safety to 200% of its normal range,
>  effectively doubling everything.
>
>eval tropism 200 says scale all tropism stuff by 200%.  This is a complex
>interaction of pieces around the opposing side's king.
>
>eval asym 100  says to pay _less_ attention to crafty's king safety and
>more attention to the opponent's...  makes it more aggressive.
>
>fiddling with those three values can create wildly aggressive (or passive)
>play (there are other terms as well, explained in crafty.doc).  I always
>believe that the default values are best, but who knows.  You can certainly
>change the 'personality' of crafty from tal-like to karpov-like, by fiddling
>with these values.  Note that over-aggression might be ok against some
>humans, but _not_ against computers that have a clue about king safety.  You
>just end up wrecking your position for nothing and ending up in a lost endgame
>for the effort, if you aren't very careful.
>
>
>In the case of Crafty, vs humans _and_ computers, I see _far_ more endgames
>than I do middlegame attacks, which leads me to spend my time improving the
>endgame since that will influence _more_ games, regardless of what the
>Tal-worshipers might want.  :)

it's a very interesting kinda experiment, ie. fiddling with eval values and
finding which one is the best.
is it possible to use it through  .rc file?

I have given up trying to compile crafty in my machine, nothing seems to work.
I have messed with the chess.h for sometimes but was lost as to deciding which
commands to DEFINE and which ones to UNDEFINE.

:(
any help?

Pavel



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