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Subject: Re: Maximum benefit of permanent brain?

Author: Robert Hyatt

Date: 10:25:15 11/12/00

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On November 12, 2000 at 12:48:14, Uri Blass wrote:

>On November 12, 2000 at 11:05:30, Robert Hyatt wrote:
>
>>On November 12, 2000 at 10:54:42, Jeff Lischer wrote:
>>
>>>It seems if you correctly predict the opponent's move 100% of the time, this
>>>would correspond to doubling your available time (you would be thinking on your
>>>time as well as your opponent's time). If a doubling of speed results in an Elo
>>>improvement of 60-70 points, is this also the maximum benefit for permanent
>>>brain? With diminishing improvements at longer time controls, the benefit might
>>>be even less?
>>>
>>>If the above is correct, then what about the case where you correctly ponder
>>>only 60% of the time. This seems like a pretty typical value. Then is the
>>>benefit only about 40 Elo points?
>>>
>>>Are there any other approaches to permanent brain that might be more effective?
>>>At first I was wondering about simply searching on your opponent's time like you
>>>do on your turn -- using selective searching to focus on the best moves. But
>>>then I thought of another possibility. What about a different kind of searching?
>>>Maybe search using lots of knowledge during your opponents time trying to
>>>develop a plan? Or maybe do a fast selective search looking for killer tactical
>>>shots?
>>>
>>>Humans think differently on their time versus their opponent's time. Maybe
>>>computers would benefit from doing the same? I don't know enough about chess
>>>programming, however, to know how (or even _if_) the results of that "opponent's
>>>time search" could get passed to the "your time search". Would hash tables be
>>>sufficient?
>>
>>
>>This has been answered before...  here is the quick version of the idea:
>>
>>let's take two different pondering algorithms:  (1) present idea where we
>>assume that the best move from the last search is searched for the entire
>>time;  (2) alternative where the best N moves are searched (less deeply of
>>course).
>>
>>case 1:  target search time is 3 minutes.  The opponent takes three minutes
>>to make his move.
>
>This assumption is not correct.
>The opponent(espacially in cases that the opponent is human) may use 30 minutes
>for one move and less time for the other moves)
>
>I believe that in this case it is better to stop searching the best move after
>part of this time and start to consider the response for the second best move.
>
>Uri

The same thinking applies.  I am _sure_ I am going to predict his move over
50% of the time. If he takes a long time, should I take a long time, or should
I do a bunch of three minute searches on different moves he might choose, and
after _his_ long think I play a move found after a 3 minute think?

I think the current approach is best for _all_ circumstances...



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