Author: Didzis Cirulis
Date: 02:23:14 11/14/00
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On November 14, 2000 at 04:34:09, Andreas Stabel wrote: >I just recently tested VC II, and I must say that it look strong in short >time controls, but I used it to analyse a game with a couple of minutes to >several hours of thinking time pr. move. What I saw then was that VC II has >terible move ordering when thinking for a long time. I don't know if VC II >needs hash hits to be able to perform sensible move ordering or if it is >some bug. In a position where a rook could be hit by a pawn and thereby >cause a cutoff in the search very quickly, VC II kept trying moves like >pushing the pawn forward first and this caused it to almost completely >stop on ply 11. This was not just something that happened in one position, >but it happened all the time in several of the moves of the search. > >I was a bit surprised by this since it seems to play very well with >thinking times of a couple of minutes pr. move. > >Best regards >Andreas Stabel Thanks for all this information! As concerns me, I have not seen any bug in VC II interface yet. Works perfectly for me. I am going to play a 12 games match of Virtual Chess II vs Gambit Tiger 1.0. (Celeron 500, 24MB ram for each program, game in 1 hour, ponder off, my standard method for playing two programs on one PC). Game 1 in progress. Small advantage to Gambit. I have not tried to analyze games using VCII. Will try later. Didzis Cirulis
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