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Subject: Re: Win at Chess suite

Author: Robert Hyatt

Date: 19:13:34 01/12/98

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On January 12, 1998 at 17:11:14, Stuart Cracraft wrote:

>At 5 seconds a move on a Pentium 133mhz I get 217 out of 300.
>Not great, I know. Your result is impressive. What release number
>of Crafty will this be?


this is version 14.4, released today...

Just for fun I ran at 5 secs/move, but on my P5/233 notebook, and got
274 right, although this is a good bit faster than your P5/133...



>
>On January 12, 1998 at 15:04:08, Robert Hyatt wrote:
>
>>I have just finished cleaning everything up, relative to the null-move
>>mate extension and hash table refinement discussed here.  As a sanity
>>check, I decided to once again run win at chess at one minute per move
>>to see how Crafty would do on my Pentium Pro 200.  The best for an
>>"official" version has been 297, with it typically staying around 295
>>or so.
>>
>>here is the "crosstable" for version 14.4:
>>
>>       0  20  40  60  80 100 120 140 160 180 200 220 240 260 280
>>   +------------------------------------------------------------
>> 1 |   0   2   0   0   0   2   0  44   0   0   0   0   8   0   0
>> 2 |   0   0   0   0   0   0   0   0   0   1   0   9   0  15   0
>> 3 |   0   0   0   0   0   0   0   0  --   0   0  54   0   0  10
>> 4 |   0   0   0   0   0   0   0   0   0   0   0   0   0   4   0
>> 5 |   0   0   0   0   0   0   0   2   0   0   0   0   0  49   0
>> 6 |   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
>> 7 |   0   0   0   0   0   0   0   0   0   0   0   0   3   0   0
>> 8 |   0   0   0   0   0   0   0   0   0   0   0   1   0   0   1
>> 9 |   0   0   2   0   0   0   0   0   0   0   0  24   0  57   0
>>10 |   0   3   0   0   0   0   1   0   0   1   0  --   0   0   0
>>11 |   0   0   0  14   8   0   1   0   0   0   0   0   0   0   8
>>12 |   0   0   0   0  51   0   0   0   0   0   0   0   5   0   0
>>13 |   0   0   0   0   0   0   0   0   0   0   1   0   0   0  33
>>14 |   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
>>15 |   0   0  14   0   0   0   0   9   0   0   0  19   0   0   0
>>16 |   0   0   0   0   0   2   0   0   0  12   0   0  12   0   0
>>17 |   0   0   0   0   0   0   0   0   0   0   0   8   0   1  16
>>18 |   0   0   0   0   0   0   0   0   3   0   0   1   0   0   0
>>19 |   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
>>20 |   0   0   0   0   0   4   0   0  22  22   0   0   0   0   0
>>incorrect: 163 230
>>sum of times(squared)=46689
>>
>>The bottom line is Crafty v14.4 misses two (163 and 230) in one minute
>>per move.  163 is solved in 1 minute on an alpha/500, but takes just
>>over a couple of minutes on the P6/200.  230 I don't know about, but I
>>think it will take longer than that, as on the alpha Crafty still did
>>not get it last time I tried.
>>
>>Other interesting trivia.  With a limit of 30 seconds, it misses an
>>additional 6 on the P6/200, although on the alpha/500 it still gets
>>these right but does then mist 163.
>>
>>So the simple results are:
>>
>>    time/move          15        30          60
>>    correct (P6)      287       292         298
>>    correct (alpha)   294       298         299
>>
>>Which represents the best results I have gotten so far, discounting
>>Cray Blitz of course.  Cray blitz solves 297 of 300 in < 1 second
>>(as I have mentioned, that program times to the nearest second and
>>reports times of 0 for 297 of the positions).  It takes 1 second (or
>>a little more, but not 2 seconds) to solve 230, 92 and 222.  But this
>>test was run on a *big* Cray and averaged about 5M nodes per second for
>>the entire test suite, which burned 32 processors pretty well.  :)
>>
>>For the two I miss now, 163 is the easier to solve, and simply needs a
>>bit more speed.  Null-move and razoring adversely affect some of these
>>positions, as I have solved some of them quicker in the past.
>>
>>Sorry, but I don't have any times for a PII/300 yet, although we do have
>>one.  My P5/233mmx notebook misses two more, as it is some 15% slower
>>than my P6/200.
>>
>>Any other results to compare with?  Be interesting to see who solves
>>what quickly and who has trouble with what.  I'm going to experiment
>>with the chess middlegame suite Bruce mentioned.  The only thing I don't
>>like is the length of time it takes to run a suite that large...



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