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Subject: Re: Square-of-the-pawn

Author: Don Dailey

Date: 13:02:53 01/13/98

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On January 13, 1998 at 13:07:17, Bruce Moreland wrote:

>
>On January 13, 1998 at 12:57:43, Stuart Cracraft wrote:
>
>>Years ago I remember reading something where Dan and Kathe Spracklen
>>(remember them?) said that the addition of the square-of-the-pawn
>>rule-of-thumb to their program increased is strength significantly.
>>(I think they said a whole USCF class!)
>
>I had heard this as well.  I don't agree, but there are two possible
>explanations:
>
>1) It matters more for programs on very slow hardware, possible
>especially against humans.
>
>2) They were wrong then as well as now.
>
>I don't care which, but I think they are clearly wrong now.
>
>If you add or subtract this knowledge you will notice little difference.
> I think I have it in my program now, but I had it out of my program for
>like 6 months and nothing bad happened that I noticed.  You might lose a
>game now and then, but that's not a whole class.
>
>You sure won't go from 2400 to 2600 if you add this.
>
>There are a few bits of chess programming lore that nobody questions,
>and this is one of them.
>
>bruce


Absolutely.  This definitely fits into the class of algorithms that
you MUST have in your program but don't expect to see a huge
improvement.

Another example: Simple endgame knowledge like minor piece vs king is
a draw.   This is a "must have" but will not show up that often.  In
real terms its probably less than 5 or 10 rating points to have this
one thing and yet no master would lack this knowledge.  Square of
pawn probably is a measurable improvement but I also agree it is not
nearly a full class or even half a class.

But what does make a huge difference is the accumulation of several
of these things.  If you don't have these 2 things (square of pawn and
minor piece vs king) along with 10 other "minor" little things like this
you will start to notice a big difference.  Suddenly one of these
missing
terms will become an issue in a high percentage of games.  And sometimes
this will decide a game or half point against you.

- Don
The reason such an obviously good algorithm like square of pawn is not
as big a win as you might intuitively think is that



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