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Subject: Re: New(?) search idea.

Author: Andrew Walker

Date: 21:10:41 01/21/98

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On January 21, 1998 at 23:54:49, James Long wrote:

>On January 21, 1998 at 22:27:42, Andrew Walker wrote:
>
>>	Here's an idea I came up with recently, it may be old news
>>but I've never heard of it being used so here goes:
>>
>>	One thing I've noticed with chess programs (mainly at a fixed time per
>>move) is that often the search will stop when they have spent ages
>>considering the main move, or when several replys to a none best
>>move have been examined and it looks like it may become the new best
>>move. Generally the best thing that can happen in a search is when a new
>>move becomes the main move and with a reasonably higher evaluation.
>>So we would like this to happen sooner if at all possible.
>>	The way searches normally work is that when the depth is increased, the
>>best move will be searched first. My idea is to search
>>all of the other moves first.
>
>When searching, it is important that the correct move be very close
>to the top of the list.  This way, all other moves will be cut off
>with minimal work.  If you searched in the opposite direction, you
>would get absolutely no benefit from a/b cutoffs.
>
	Did you read the next paragraph of my post? As I have said, the
alternate moves may be all cut off!

>>	Lets say a depth 6 search has been done for white and the best move is
>>e2-e4 with a score of +0.1. What we could do is start the depth 7 search
>>looking at all moves except e2-e4, and make them try to beat a score of
>>0.1+c, where c is a small positive constant such as 0.2.

>>	Andrew Walker
>>	ajw01@uow.edu.au



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