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Subject: Re: New(?) search idea.

Author: Andrew Walker

Date: 16:07:28 01/22/98

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On January 22, 1998 at 14:08:34, Bruce Moreland wrote:

>
>On January 22, 1998 at 14:00:36, Robert Hyatt wrote:
>
>>The math part is simple.  The PV takes longer to search than all the
>>rest of the moves, in general.  If you have 2 PV's, the math is a
>>killer.
>>Would be real easy to test, just skip the first move at the front of
>>each
>>iteration and then come back at the end and pick it up.
>
>He is searching the successors with a null window, Bob.
>
>burce

Thanks for all the replys to my suggestion, I'm sorry if it
was a bit hard to understand. I'd just like to make it clear
that the alternate moves which are searched first use a cut-off value
given by the previous depth plus a constant. As a result it is likely
that none of the alternate moves are searched fully. The idea of the
constant is that if an alternate move is seen to beat this and is
searched
fully, it is more likely than not that the original best move will not
have to be searched fully. This means only one move is searched fully
rather than two. As has been pointed out, we may have to search two
moves fully
rather than one (ie if the previous best move improves in value), the
idea of the constant is to make 2->1 more likely than 1->2.
A few more points on my original post:
	Firstly this is only meant to apply to the initial move
in the tree search. It may be possible to apply it further down
using hash table results but I'd like to see if it works in a simple
version first!
	Also what I've seen with crafty and other programs is that
at low depths, scores tend to fluctuate more and the best move tends
to change more often. Therefore it may(?) be best to only start the
above
only once we have reached a certain depth, say 7 or 8.
	The best result from this idea is when there is an alternate
move with a score of a pawn or more above the result from the previous
depth.
When the previous best move is searched, it is very likely that it will
be cut off after searching only one second move. This will be a big time
saving!
	Andrew Walker
	ajw01@uow.edu.au



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