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Subject: Re: Anand FIDE World Champion: Anand-Shirov 3,5-0,5

Author: Christophe Theron

Date: 23:27:55 12/24/00

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On December 24, 2000 at 19:26:47, stuart taylor wrote:

>On December 24, 2000 at 13:11:49, Christophe Theron wrote:
>
>>On December 24, 2000 at 09:09:27, Jeroen Noomen wrote:
>>
>>>My congratulations to Vishy Anand, for winning the
>>>FIDE World Championship 2000!
>>>
>>>3,5-0,5 in the final against Shirov, that leaves no
>>>discussion whatsoever. Anand was the best, remained
>>>unbeaten and scored a clear victory in the final.
>>>Well done!
>>>
>>>Jeroen
>>
>>
>>I am still absolutely amazed that a World Championship can be decided this way.
>>
>>A score of 3.5-0.5 is not statistically significant, not even with a low
>>confidence.
>>
>>It is now clear, at least amongst the experienced computers chess operators,
>>that such a result means NOTHING.
>>
>>I think that the computer chess community is on some topics much more advanced
>>than the human chess community. For example the human chess community has
>>adopted the ELO rating system, but still ignores most of the basic rules of this
>>system (margin of error, level of confidence). The computer chess community is
>>aware of these rules, and you can find these parameters published in the SSDF
>>rating list for example.
>>
>>
>>
>>    Christophe
>
>You just took the words out of my mouth!
>They should first play 1000(?) games. (I mean, a bit more at least.)As far as I
>know, Shirov might be much better than Anand. The results-3.5-0.5 to Anand
>suggest that Shirov might be the stronger player.
>  I personally think that to be even more possible, than a similar result
>between 2 computers.
>S.Taylor



It is indeed possible that two very strong human players playing each other on a
large number of games eventually adapt to each other in such a way that it is
impossible to say which is the strongest. Many factors can push into such a tie,
like learning the weak point of the opponent. Psychology can also play a role.

I think this is more likely to happen between human players than between
computers (given the current state of the art).



    Christophe



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