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Subject: Re: Bonus points for side to move in qsearch?

Author: José Carlos

Date: 14:56:41 01/07/01

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On January 07, 2001 at 09:14:50, Carlos del Cacho wrote:

>On January 06, 2001 at 11:57:10, James Swafford wrote:
>
>>On January 06, 2001 at 10:45:05, Leen Ammeraal wrote:
>>
>>>In qsearch, when no more captures are possible,
>>>I return the material score, including the
>>>position evaluation. Should this include
>>>some extra points for the side that is to move
>>>rather than ignoring this aspect?
>>>After all, although there is no time to evaluate
>>>any further moves, it is likely that the position
>>>will be improved by the side that is to move.
>>>I could not detect any improvement of my program
>>>when I tried. What is usual in this regard?
>>>If a bonus for the side to move is reasonable,
>>>how many centipawns should this be?
>>>Leen Ammeraal
>>
>>I've heard of programs that do this - award a bonus for being
>>on move.  Side to move is, afterall, a part of the position,
>>so I guess it's logical to factor that in, but I have no idea
>>how valuable that is.
>>
>>It seems to me that what really matters isn't the fact that
>>you can move next, but how much damage you can do with that
>>move.  Giving some arbitrary value for being on move will
>>not adequately "cover" how much "damage" you can do on the
>>next move, it just assumes you can somehow improve your
>>position.
>
>Isn't this the same assumption we do with nullmove?

  I don't think it is. In null-move, you can do _two_ moves in a row, and that's
why you can get advantage.

>I think it is not such a bad
>idea. You can always improve your position unless you're in zuzwang. My guess.

  But what you say sounds correct. That's why I tried it some time ago but, I
didn't notice any improvement...

  José C.

>Greets,
>Carlos
>
>>
>>Knowledge like "how many pieces am I attacking?" and "how many
>>of my pieces are being attacked?" seems much more valuable.
>>And pretty expensive to obtain...
>>
>>--
>>James



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