Author: Severi Salminen
Date: 05:16:44 01/08/01
Hi! This position from a Kramnik-Leko game was posted recently here by Eduard Nemeth. I tried it with my program and found odd behaviour. (See below) [D]2br1r2/1pR1Rp2/1p3k2/1B1p1Pp1/PP1P2P1/K7/8/8 w - - This is the output of my engine if null moves are disabled (you won't see end-of-ply statistics except at the end of search. A info line is printed when PV changes): -------------------------- Time Depth Score Nodes PV 0.00 1 0.39 7 a5 0.00 1 0.53 9 Bf1 0.00 1 0.59 11 Be2 0.00 1 0.63 13 Bd3 0.00 1 0.66 25 Re5 0.00 2 0.53 68 Re5 Rh8 0.00 3 0.58 233 Re5 Rh8 Kb3 0.00 3 0.60 1065 Kb2 Rd6 Re5 0.00 3 0.61 1256 Kb3 Rd6 Re5 0.06 4 0.58 1694 Kb3 Rd6 Be8 Rd8 0.17 5 0.68 7665 Kb3 Kg7 Kc3 Rd6 Re5 0.44 6 0.56 28541 Kb3 Kg7 Re5 Rh8 Bd3 Rd6 2.37 7 0.66 149581 Kb3 Kg7 Kc2 Kf6 Kd3 Rd6 Re5 11.10 8 1.16 672797 Kb3 (++) 14.72 8 1.29 858649 Kb3 Kg7 Bd7 Bxd7 Rxd7 Rxd7 Rxd7 b5 44.88 9 1.29 2557418 Kb3 Kg7 Bd7 Bxd7 Rxd7 Rxd7 Rxd7 b5 Rxd5 Eval: 1.29, nodes: 3007933, qnodes: 4116797, time: 117.60, nps: 81456 Futile moves: 12023153, order: 99.0% ------------ And this is with null moves: ----------- Time Depth Score Nodes PV 0.00 1 0.39 7 a5 0.00 1 0.53 9 Bf1 0.00 1 0.59 11 Be2 0.00 1 0.63 13 Bd3 0.00 1 0.66 25 Re5 0.00 2 0.53 69 Re5 Rh8 0.00 3 0.58 277 Re5 Rh8 Kb3 0.05 3 0.60 1149 Kb2 Rd6 Re5 0.05 3 0.61 1358 Kb3 Rd6 Re5 0.05 4 0.48 1662 Kb3 Rd6 Re5 Rh8 0.22 5 0.65 7311 Kb3 Rd6 Kc2 Kg7 Re5 0.38 6 0.58 18869 Kb3 Rd6 Re3 Rd8 Re5 Rh8 0.99 7 0.66 65854 Kb3 Kg7 Kc2 Kf6 Kd3 Rd6 Re5 2.19 8 1.16 156746 Kb3 (++) 2.80 8 1.29 210619 Kb3 Kg7 Bd7 Bxd7 Rxd7 Rxd7 Rxd7 b5 (--) 5.65 9 1.29 456674 Kb3 Kg7 Bd7 Bxd7 Rxd7 Rxd7 Rxd7 b5 Rxd5 Eval: 1.29, nodes: 199941, qnodes: 301868, time: 6.15, nps: 81594 Futile moves: 498682, order: 94.7% ------- So both versions fail high at d=8 trying Kb3, but why does the null move version fail low at d=9 but research with infinite window results the same score? The PVs (and scores) are the same so I think everything is working right. Is this kind of behaviour "normal" when using null moves or do I have a bug? Can aspiration search and null moves cause these articats? Severi
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