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Subject: Re: Material vs Positional Assessments

Author: Vincent Diepeveen

Date: 07:55:43 01/08/01

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On January 08, 2001 at 10:42:36, Uri Blass wrote:

>On January 08, 2001 at 10:34:38, Uri Blass wrote:
>
>>On January 08, 2001 at 10:09:34, Vincent Diepeveen wrote:
>>
>>>On January 08, 2001 at 10:02:44, Uri Blass wrote:
>>>
>>>>On January 08, 2001 at 08:12:25, Vincent Diepeveen wrote:
>>>>
>>>>>On January 07, 2001 at 20:57:46, Ricardo Gibert wrote:
>>>>>
>>>>>>One well known rule of thumb is: It is often a bad idea to grab more material
>>>>>>when already ahead in material.
>>>>>>
>>>>>>For instance, when I play, I generally avoid increasing my material advantage
>>>>>>unless it does not cost me anything (time, structure, open lines for opponent,
>>>>>>etc.) to do so or I have nothing else to do that is constructive.
>>>>>>
>>>>>>In fact, a reasonable rule of thumb for open positions might be: The 1st pawn
>>>>>>grabbed is worth 3 tempi, but the 2nd pawn is only worth 1 tempo. Something I
>>>>>>observed while I studied some of Morphy's games.
>>>>>>
>>>>>>My question is: Do any programs take this into account or do they all consider
>>>>>>the 2nd pawn they grab to be as valuable as the 1st?
>>>>>
>>>>>why do you assume all programs are preprocessors?
>>>>
>>>>I did not read this assumption.
>>>>
>>>>Uri
>>>
>>>He says: "if you make a move capturing a second pawn"
>>>
>>>So his way of seeing a positions evaluation is move based.
>>
>>I think that he meant that if you increase your material advantage from 1 pawn
>>to 2 pawns and it is not move based.
>>
>>Uri
>
>I mean that he meant to say that the positional advantage should not be added
>linearly.
>
>It means that if you see that white has 1/2 pawns positional advantage for
>reason A and 1/2 pawns positional advantage for reason B the total advantage is
>more than 1 pawn.
>
>Uri

This is of course your interpretation and i also already
interpreted it possibly as this, but obviously wasn't the question,
nevertheless this interpretation is already used by many programs
using 'lazy evaluation' which in a sense is the same principle.

If a lot of material up they don't watch the positional score anymore
and they simply prune. Now here you do something similar: if a lot of
material up, do as if you are less material up, like dividing by 0.75.

Now basically this is an attempt to win a game 'safely', nevertheless
it has big risks. A program will simply easily give away a second pawn
with only some real vague compensation.

Just like many speculative things, that might work against humans but
in computer-computer games it will not be very rewarding. You'll now
lose with a dead sure garantuee instead that you might save your ass
with just 1 pawn less.

Greetings,
Vincent




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