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Subject: Re: Tao update

Author: Bas Hamstra

Date: 21:56:07 01/12/01

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On January 12, 2001 at 22:59:15, Dann Corbit wrote:

>On January 12, 2001 at 22:46:33, Bas Hamstra wrote:
>
>>Within a few days I will put a new version of Tao 5.5 on Frank's web site. There
>>have been several small improvements, resulting in an ELO improvement of exactly
>>50.00 points. The main difference is that it uses evaluation learning based on
>>Temporal Difference. With all parameters set to zero it quickly learns how to
>>improve the most important eval terms, and play better chess. In my opinion
>>however, it is not able to set all terms to optimal values within a reasonable
>>amount of time. Judge it yourself, you can let it learn from zero, or you can
>>turn learning of and tweak the weights manually. So far, it seems best to start
>>with a good guess and hand-tweak the few terms it does not seem to learn (or
>>learns too slow). Having learning turned on has no performance penalty.
>>
>>The main differences with the previous version are:
>>
>>- Temporal Difference learning (can be scaled from 1000 to zero = off)
>>- More accurate repetion detection
>>- Better tactics (290 WAC within 5 sec)
>
>What machine are you using?
>The only programs that do better than that on my machine at that time control
>are Crafty 18 and ExChess 4.  Both of those get 292.  My machine is a 1GHz
>Athlon (980 MHz, actually, I think).

I use a Celeron 466 which is anything but ideal for this engine, as I noticed on
the dutch open, where I used a PIII-450 laptop. Together with a VC compile (my
work compiler is Borland BCC) it did 2x the NPS and went from 125K to 250K.
Amazing, because I didn't expect much good from that laptop. There was hardly
anyone that outsearched me, to my surprise.

>>- Eval changes to let it play more interestingly and actively
>>- Eval parameters user settable
>>- More accurate PV's (less half PV's that end in the hash table)
>>- Improved search efficiency
>>- Some changes and additions to the evaluation
>>
>>I have not hand tuned the eval weights for a long time, like in the previous
>>version. Therefore the eval is sometimes over-optimistic and maybe not totally
>>balanced. But still, IMO, it plays very interesting attacking active REAL chess.
>>I have not had time to test it at very long time controls.
>
>If you can send me a copy right away, I will run it over the weekend on a
>of fast machines.  Otherwise, I can wait until it get posted to Frank's page.

That's great, I will try to send it tomorrow.

Ciao!
Bas.






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