Author: Greg Manning
Date: 12:45:11 02/20/98
What are the methods commonly used for factoring a chess-playing engine from the rest of a chess program (e.g. user interface)? As far as I can tell: - GNUchess command line used by xboard (yuck) - appleevents used by ExaChess (mac only) - CEngine class used by The Crazy Bishop (GNU license) - Minimax command line used by chess232 (I can't read German) - telnet to an ICS I'm not thrilled by any of these and I'm wondering what others exist. Generally, I like the C++ class idea best but prefer to avoid GNU for this. Is it a dumb idea to design a new one from scratch? Sorry if this is a FAQ. thanks, Greg
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